captainkraft

LD26

Let’s Do This Thing

Myself and a friend of mine, Robert Shenton, will be working together to participate in the Jam.

Language: Haxe

Library: NME

IDE: Sublime Text 2

Art: GIMP

Other than that, we’ll use whatever we need to get the job done. Can’t wait to hear what the theme is. Maybe this year I’ll get lucky and Time Travel will finally make it through.

Orbfuscated

 

 

Just wrapped up the finishing touches on our Jam Entry, Orbfuscated.

Strategically place orbs around the hidden world to solve the puzzles within. Orbfuscated is a minimalist game with a focus on exploration.

This is my first time working with someone on a LD entry and I had a lot of fun. I am very pleased with what we managed to create in the short time, something I surely would not have been able to accomplish on my own.

Our thanks to anyone who gives it a try.

Orbfuscated

Orbfuscated

LD28

Another Ludum Dare Attempt – So Excite!

Another Jam here we come! I’m gonna work with a good friend of mine, Robert Shenton. I’m super excited for this one!

Language: Haxe

Library: OpenFL

IDE: FlashDevelop and/or Sublime Text 2

Art: GIMP

Theme voting just started and there are some cool ass themes in the mix. Maybe this will be the time where my idea finally gets picked.

Compo Plan Changes

In my last post I said I would join the Jam with a friend of mine, but it turned out that I would be working solo so I am going for the compo instead.

I also forgot to declare that I will be using code from one of my personal libraries. I wrote a tutorial for PCG (you can download the code there) recently and I’ll be using the code to get some randomized levels for my LD game. I hope that it’s ok to declare it late. Good luck everyone!

Oh and one more thing, I’m developing in Linux and using Vim instead of FlashDevelop. (What the hell is wrong with me?)

Tags: haXe, openfl, PCG, procedural content generation, Vim

LD29

It’s Looking Good For Me

School is wrapping up so I have a lot on my plate, but if I can get it all tied up before the compo starts, I will be in. So far, it looks like I should be fine.

I will use Haxe with OpenFL and possibly HaxeFlixel. GIMP for art, BFXR, for sound, LMMS for music (if I manage to make any), and I write all my code in Vim. It’s going to be a great weekend. Oh, and I have some code up on Github that can come in handy if you use Haxe. I might use some of it myself.

Another Ludum Dare – I Learned Stuff

I’ve done a few LD compos in the past. Also one Jam in order to work with a friend. Each time I do them I learn something and this time was no different. Although I didn’t get as much out of this one as I have the previous ones.

My compo started off very slowly. For some reason the theme just wasn’t inspiring any interesting ideas. After two hours of wasted thinking I just went with a mechanic that I wanted to try out in a game. Making it fit the theme came a bit later and it’s a stretch to say the least.

Check out the game if you have a few minutes.

In Kamikaze Dive Bomber you manipulate the internals of your ship (there’s the theme connection – beneath the surface of your ship) which determines what weapon you have for that round. Unfortunately I only had time to get three weapons in the game, but they are all pretty different in the strategy that you have to use to win, which is what I was going for.

Even though the game didn’t turn out as fun as I had hoped and I had virtually no time for polish, I still consider this one a success. It has been too long since I had time to sit down and just make a game for a weekend. That will change soon since Summer is on the way, and this was a great way to get back in the swing of gamedev.

LD30

I’m Kinda In This Time

My weekend will be a bit busier than I usually prefer during Ludum Dare, but my goal is still to finish a small game, so I’m in… kinda.

Tools of the trade:

  • Haxe with OpenFL
  • GIMP
  • LMMS
  • Tiled
  • Vim

All of the code on my GitHub page is free for anyone to use for the compo, but be warned: it’s pretty messy, although pretty well commented.

Good luck everyone.

LD33

It’s Been a While – I’m In

The dare just so happens to be timed perfectly for me to participate. I’ll be kicking the family out of the house for the weekend and hoping I get get something (ANYTHING) finished for the compo.

I will probably use these:

  1. C
  2. SDL
  3. Vim
  4. GIMP
  5. LMMS
  6. My public code

C isn’t the best language for prototyping quickly, but I love it anyway. I might change my mind by the time I start writing the game and switch to Haxe with OpenFL. We shall see…

Tags: C++, SDL, Vim