“Otherworld” was our second attempt at LD since the first time(LD29) we were not able to complete our entry, but this time we were successful! Unfortunately the scope of the project was too large and complicated to complete in 72 hours, so there was very little time to balance the game and the difficulty is quite high. But if you like 2D side scroller shooter, do give it a go and rate it!
An evil presence lingers in the forest your tribe calls home. As a shaman, you are able to travel between the connected worlds of the living and the dead and cleanse the forest of the evil within. However, make sure you guard your body well, else you might find yourself trapped in the spirit world for eternity.

What went right:
- We finished the game, yay!
- Despite time constraints we managed to put in the core mechanics and features that we had planned from the start, though it would have been great if we had the time to balance and polish them as well.
- Pretty happy with the visuals and how they came together.
What went wrong:
Time management was our biggest issue and many problems derived from it:
- We wanted to have one full day reserved for play testing, balancing and polishing the game, but ended up having the build ready only a few minutes before deadline.
- Difficulty is too high and it’s hard to even beat the first phase. There’s some bugs and the game lacks polish.
- No time to ease the player into the game, making them understand the controls and objectives of the game.
Overall it was a very positive learning experience and we had a lot of fun doing it, despite the lack of sleep. We might tweak the build at a later time, balance the gameplay and fix bugs.

Team Cosy Cave:
Programming: Anssi Lappalainen / Art: Catarina Sarmento
Tags: LD30, postmortem