I’m in.
I’m in for my second Ludum Dare. I have more time this weekend so hopefully can get my game finished this time! I’m hoping to do something with some simple 3D.
Tools:
C++
opengl
Blender
Photoshop/GIMP
Reason
I’m in for my second Ludum Dare. I have more time this weekend so hopefully can get my game finished this time! I’m hoping to do something with some simple 3D.
Tools:
C++
opengl
Blender
Photoshop/GIMP
Reason
I’m in, and this time I will be using my own engine, Omicron to make the game (first time it’s been used whoooo).
The engine is still basically an unfinished code framework so many problems could ensue…
The source code can be found at: https://github.com/DavidSaxon/Omicron
TOOLS:
Language: C++
Engine: Omicron
Libraries: OpenGL, SDL
Editor: Sublime Text 2
Graphics: GIMP, Blender
Music/Sound: Reason
This time round I’m going to have a go at making a game for Android. I’ve been writing an engine (in other words just a big bunch of base code) for Android, so I think it’s time to give it a go and make an actual game with it.
My engine can be found here (work in progress): https://github.com/DavidSaxon/Omicron-Base-Android
Tools I’ll be using:
-My Engine (Omicron)
-Blender
-Gimp
-Reason
In Ludum Dare 28 I had a go at something new and made a game solely for Android: Extreme Curling (which you can find here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11083 as a note the play store no longer works, I’ve taken it down for a while while I’m working on it) . The game was okish but I felt it had potential as mobile game, it generated a reasonable number of installs, installs per day actually started increasing post Ludum Dare judging period.
So I’ve decided to just go for it and rather than find another job after my current contract ends, I’m going to take a shot at starting a game development company. It’s always been a dream of mine of a game development company that is established to support charities. So that’s what I’m doing, creating a company called withFire which donates a portion of profits to community chosen charities. And the first game? You guessed it Extreme Curling (well a far more polished version with a lot more features).
I’ve just started an Indiegogo Campaign to raise funds for this, so If you like to find out more about withFire you can read here: http://www.indiegogo.com/projects/withfire-games-for-charity
If you’re interested in this and want to help out then sharing it around wouldn’t hurt.
Finally I just want to say thanks to Ludum Dare and the community for getting me more involved in game making and all the feed-back
This entry was posted on Tuesday, January 21st, 2014 at 6:47 am and is filed under LD - Misc. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I finally got round to porting my engine to Windows so for once should have both a Linux and Windows build 😀
Tools being used:
It’s been a year since I’ve completed a Ludum Dare :O
Each time I’ve ended up implementing something in my engine that I needed and ran out of time for the actual game or just had other commitments over the weekend. But this time it’s on… I have an entirely free weekend and my engine is at some form of a feature-complete stage (yay). It has support for dynamic lighting and shadows, glow, mesh animation/deformation, post effects, sound/music, and enough physics to make a game with 😀 Oh and of course it finally has full windows support, too many times have I just released linux games.
Tools:
Test Render with my engine:
glhf everyone.
I am now at work with no sleep from the night before… whoops.
Anyway I finished my game: Functor
I didn’t get time to balance the game… so it’s unreasonably hard.
I look forward to playing some other games after work and some sleep 