GibTreaty

LD28

Grenade Blast ‘Em – New stuff

Grenade Blast ‘Em

I’ve added another level and on top of that I’ve redesigned a few things. The platform you stand on has changed and the levels will be built with them too (don’t worry, they’re all batched so the draw calls aren’t that bad). I’ve also added a portal-esque box around the player. It’s meant to look like an observatory room.

Grenade Blast ‘Em – Big Update

Grenade Blast ‘Em

Added More Levels!
– Cubed Duck
– Catch Me
– Throw Me
and one last level, the Bonus level with one final grenade type.

Also added sounds for the grenade.

If I have enough time later I’ll make some music but at the moment I need a break!

Grenade Blast ‘Em – I’m calling it complete

Haven’t added music but with only an hour left, I’m not going to be able to create any music that won’t just completely ruin the experience. This Ludum Dare I’ve created a puzzle game that I never thought I could. It’s fun and has more than just a single puzzle which is usually the way it seems to go.

Inspiration

  • Portal 1 and 2

 

Now to recuperate and put my brain back in place.

LD29

I might be in

I’ll join in on Ludum Dare 29 if I’m not too sleepy and have a good idea of what I’m going to make.

Tools

  • Unity3D
  • Blender
  • FL Studio
  • PaintShop Pro X3

LD30

Ludum Dare 30 Signing Up

The Themes aren’t looking too bad this time around, I may jump in again!

Tools –

Game Engine

  • Unity

Audio

  • FL Studio
  • Audacity (possibly)

Models

  • Blender

Coding Language

  • C#

Slimes (Title is WIP)

This is the game I’m working on. It is about a slime who is very much a dreamer. He goes between his dream world and reality, gaining courage on the way.

Webplayer

I’ll be adding audio tomorrow.

Screen1 Screen2 Screen3

LD31

Doin It Doin It

I’m doin it.

Tools –

Game Engine

  • Unity 5 (AAA looking Tower Defense game perhaps? trololololol)

Audio

  • FL Studio
  • Audacity (possibly)

Models

  • Blender

Coding Language

  • C#

My Ludum Dare 31 Progress

My plans for this game –

  • Game  Type – Single Player Arms Race/Gun Game (One kill = Next weapon)
  • Goal – Get the final weapon

For testing purposes I’ve added 3 weapons and 2 grenades. Also, once you die you have to refresh the page to restart.

Webplayer

Ludum Dare 31 – Progress Update 2

I’ve added more guns, grenades, UI and sounds. Right now I’m working on some music. This game will sadly be limited to a Standalone build thanks to a bug with Unity 5.0.0b16 (sound not working).Dev1

LD32

Init

As per usual

Game Engine – Unity 5

Sound – FL Studio

Coding – Visual C# 2015

Modelling – Blender (if I do a 3D game)

Images/Textures – PaintShop Pro X7

Good Times

What a great Ludum Dare this was. The theme An Unconventional Weapon was a perfect theme. I might not end up finishing a game this time around though as I’ve been sleeping a lot and couldn’t think of anything to make until ~24 hours in. But the best of luck to the rest of yuhz!

LD35

I’ll have a go at the Ludum Dare 35

Tools

  • Unity3D
  • Visual Studio 2015
  • PaintShop Pro

And if I get to the audio…

  • FL Studio
  • SFXR (maybe)

I’ve come up with a partial idea that hopefully I can turn into a game. Don’t want to say much about it until I actually can make something of it.

Two forms finished

I’ve made “Stone Golem” and “Firestarter” forms. You get these forms from the vials which are somewhere in the level. Finally setup the controls for shapeshifting and attacking! Now I’m moving onto setting up level switching and actually making other levels!

LD 38

Might Be In!

Who knows...