HotByteDog

Ludum Dare 37

I am in – Just DO it

I hope the first one is the hardest and from then on easy peasy.

My goal is finishing + stretch goal: 5 positive comments.

 

I will use:

Unity

Krita

audacity

maybe: Spriter, Famitracker

 

Damn – what have I done – now there is no way back!

LD 43

Little Snowman Kitty Savor

Post Mortem of a Non-Release :cryingcatface:

snowman.gif

My ideal game play:

Little Snowman Kitty-Savior runs around with a torch and melts frozen Kitties out of ice cubes. Because of the torch he slowly melts away and so sacrifices his own life.

What went wrong :thumbsdown_tone3:
  • Time wasted for fantasizing around an too complex, epic story including an ice heart that fills up with kitty love, a funeral and so on.
  • Being convinced to switch from Unity to Godot in C#Alpha will confront you with absolutely no bugs :expressionless:
  • Knowing nothing about the basic concepts of how to program animated Sprites, Collision or GUIs in Godot
  • Lack of Pixel Art Skills combined with the ambition to produce very detailed Sprites
What went pretty good :thumbsup_tone3:
  • Learnt a lot of Basic Concepts for 2D-Collision, Path-Following, Sprite Animation and GUI for a new Game Engine in a very short time
  • Set up some Core Rules for next LD, like splitting the Game Design in even smaller steps with a obligatory time limit for each of them.
  • Learned from reflecting the failures and taking the time to write them down.

Would love to read your feedback guys! CHEERS! See you all in LD 44.