Post Mortem of a Non-Release :cryingcatface:

My ideal game play:
Little Snowman Kitty-Savior runs around with a torch and melts frozen Kitties out of ice cubes.
Because of the torch he slowly melts away and so sacrifices his own life.
What went wrong :thumbsdown_tone3:
- Time wasted for fantasizing around an too complex, epic story including an ice heart that fills up with kitty love, a funeral and so on.
- Being convinced to switch from Unity to Godot in C#Alpha will confront you with absolutely no bugs :expressionless:
- Knowing nothing about the basic concepts of how to program animated Sprites, Collision or GUIs in Godot
- Lack of Pixel Art Skills combined with the ambition to produce very detailed Sprites
What went pretty good :thumbsup_tone3:
- Learnt a lot of Basic Concepts for 2D-Collision, Path-Following, Sprite Animation and GUI for a new Game Engine in a very short time
- Set up some Core Rules for next LD, like splitting the Game Design in even smaller steps with a obligatory time limit for each of them.
- Learned from reflecting the failures and taking the time to write them down.
Would love to read your feedback guys!
CHEERS! See you all in LD 44.