Ultra late start
Even though it’s super late, I’ll give this one a shot. At least I had time to properly plan a project. Wish me luck 
Tags: intro
Even though it’s super late, I’ll give this one a shot. At least I had time to properly plan a project. Wish me luck 
Tags: intro

First Screenshot
Not bad for a few minutes of work. Raycaster rendering is a go!
Tags: first screenshot, progress
I just finished implementing a random dungeon generator for Babel 
Yello wizard needs food, though.
Tags: progress, screenshot

Babel combat
After a few hours of sleep, with about 10 hours to go, I get back to work. It might not look like it, but the screenshot shows an enemy and the battle commands 😛
Tags: progress, screenshot
See my entry! It’s still pretty rough but I can’t really keep working on it right now.
Good luck everyone! I’ll try to review as many games as I can 😀
Tags: finished, submission, submitted
About a week has passed already, so I decided to polish up a little my LD26 entry, following the feedback I received in the comments:
I’m also making the instructions a little more detailed, but it’s hard to it without spoling the game. It’s a game for players who like to explore and experiment 
So, my current ToDo list:
I’d like to get the game a little more polished before abandoning it 😛
I’m so in I can’t even see you guys.
Tools:
* Processing or Phaser, not sure.
* Pixelmator and Paint.net
* sfxr
* Audacity
Good luck everyone!
Like always, I’m starting super late. Here’s my current main menu screen. Unfortunately, I’m still unsure what the game will be about 😛

Main Menu animation
Once more, I shall Dare to Ludum. This time I made sure that nothing gets in my way so I can Ludum properly.
Weapons of choice:
And that’s pretty much it. Hope you all have a great Ludum Dare 