Oh I was supposed to post here?
Well, my friend told me about this contest yesterday, and so I just got to work without even seeing the site. Silly me and oh well. My game is done now though… 
Here are some screenshots:



The page is HERE
Well, my friend told me about this contest yesterday, and so I just got to work without even seeing the site. Silly me and oh well. My game is done now though… 
Here are some screenshots:



The page is HERE
It’s been far too long since I’ve tossed my hat in to the Ludum Dare, and I’m jonsin’ for a go-around.
Language: C++ and perhaps Lua
Libraries: Lua, OpenGL, SDL
I will use at most up to 100 lines of code I’ve written prior to the competition (To make working with Lua more sane…)
I really should have known better! This is my third Ludum Dare, but I’m still unable to manage my time correctly. I spent almost all of the first 36 hours on asset creation, and I really failed to get my programming going until way too late. ![]()
What went right:
– My core mechanic is intact. Time rewinds every ten seconds, just like I set out to do
– A decent soundtrack made by me. This is a first!
– A full compliment of pixel art for the game
– relatively bug free platforming physics with moving objects
– A decent auto-tiling system
What went horribly wrong:
– Ran out of time
– Had to nix a ton of features, corpses of which remain in the assets bundled with the game
– Wasn’t able to design any provocative levels
– No menu and no win screen
– Game breaking bugs that could only be fixed half an hour after the submission deadline
My takeaway: Next time, start programming the second you hammer out the basic idea. A game with placeholder graphics and generated music, but lots of gameplay, is way better than one with pretty assets and little game. Here’s to hoping for a better tomorrow!
I’ll be using C++, SDL, OpenGL, Lua, built on MinGW and emscripten.
I hope to have a great round!
Between my job, my family, and obligations unfairly imposed on me, I’ve only had 10 or so hours to work this LD. I’ll try to get a good night sleep and then spend the following 8 or so hours plowing through the rest of it. Obligatory motion picture:
I’m gonna try again this round. This time, I’m going to use the following software:
Code::Blocks – My C++ IDE of choice
Git / Github – I’ll be hosting my source on Github, and my workflow will be considerably faster
SDL / OpenGL – My beloved libraries
Crossbridge – After the compo I’m going to port whatever I write to Flash using Crossbridge
FL Studio – For music
Aseprite – For pixel art
The GIMP – For photos
I will be using some of the base code for resource management that I used in my last Ludum Dare, however the engine will be written from scratch.
Best of luck, everyone!
I’ll be using C++ and SDL. I’ll probably also be using FL Studio.