Linear

LD27

Warmup Entry? O_o

I didn’t realize that there were warmup entries until, well, ten minutes ago.

I just came from a 24-hour game development thing with a friend (in preparation for LD27), so I figured I’d upload it here.

I really fell in love with the style I experimented with and will probably do something similar (but more polished) for LD27, if the theme allows.   I appreciate any feedback you guys give me.  Oh, and there’s sound, so don’t panic.  Or, you know, panic… I can’t stop you.

The alt text for this image contains no easter eggs.

A picture of my warmup thing.

You can check it out here (along with the other Warmup Entries).

Mine is the one called “Quest”

 

Tags: LD #27

Hi I’m 12 and What’s This?

I’m new here; just wanted to stop by and announce that I’ll be attempting the Compo.  A friend and I did a sort of trial run this weekend with a 24-hour game dev.  session, so I sort of know what I’m in for and how much I can reasonably expect to accomplish.

Later on I’ll post some of the base scripts I’ll be relying on.  Since I’ll be using Unity, I’ll write some Editor scripts that will speed up my development (but won’t actually be used at ‘runtime’), but I haven’t written them yet so I can’t post them =D

 

Tools I will use:

Anyways, best of luck to me and everybody else participating!

-Alex

Tags: LD #27

Linear – Update and Signing Off

So, since I need it to be daylight to go out and gather textures from the Real World, I’m mostly coding up any major systems right now, like AI pathing and camery dolly systems, etc.  Triggers and a re-write of Unity’s first-person controller are already done (as basecode).

And now, as much as I want to follow along with everybody’s livestream and read all of these posts, I think I’m just going to set an alarm and pretend I’m not even participating in this competition.  That way I can take the whole “omg what have I done for the past hour!?” stress away and just work on whatever comes naturally.

 

Best of luck to everyone and see you all again near the end of day two!

-Linear

Tags: LD #27

This is… progress?

So I’ve spent most of the day scrutinizing path nodes and cattle-herding triggers.

Switched from Dijkstra to Bellman-Ford, back to Dijkstra.  The enemies are still sliding into walls and tripping over each other, happily pouncing into pits and otherwise being devious.

All the music is composed for the entire game, and most of the textures have been post-processed (all came from photographs taken around the neighborhood this morning) and tested out in my Texture Zoo level, shown below.

progress

Tomorrow… I’ll actually make the rest of the game.  Heh.

 

-Linear

 

Withdrawing =/

Ran into every possible setback (Comcast had to come reinstall internet/lay a cable in my front yard, costing me hours;  people kept dragging me out to some party happening outside; Ran into a few nasty bugs that crashed Unity and took hours of debugging).  I have the intro, and the ending, all of the music, all of the game elements, AI pathing, player health, death, traps, moving platforms, and a whole assortment of things, but it’s all so hacked together that it’s unsalvageable, and I’d have less than 2 hours to actually make the levels from all of these (somewhat buggy) things.

So screw it.  Entering the Jam would buy me maybe 3 hours more anyway, since Mondays are for jobs.

I’ll enter again next time with better basecode (honestly, half this crap should have been base code).

Best of luck to everyone else though!

 

-Linear

Comments

25. Aug 2013 · 21:26 UTC
I know how you’re feeling. I’ve decided I’ll share my buggy mess right on the deadline however. Next time!

LD31

We’re In For The Jam!

Who:

 

  • Me (Linear)
  • Aurel (Aurelinator)
  • Michael (from reddit)

 

Together we’re Dying Ember Productions.

 

What:

  • Unity Pro
  • Lightwave 11.6
  • Reason 6
  • GIMP
  • Photoshop CC
  • Pixexix
  • Digital Camera (for gathering base textures)
  • SpeedTree (maybe)

Wish us luck.

And pray to ThemeGod that the theme isn’t something abominable…

Progress

So, this theme is literally my least favorite theme of the final round, but here’s a quick little screenshot of what our team’s got going for now.

The premise is that you’re a powerful wind wizard who is very old, and studying wind magic has paid its price upon your body.  You are almost completely blind.  However, you have a magic lens with which you can see the world.  On this momentous day, you decide to take a faraway journey to a young wizard rumored to be able to restore your sight.  Unfortunately, the forests between your two towers are perilous and filled with monsters.  No sooner do you step outside, when all of a sudden, you trip and your magic lens shatters!  You are only able to recover a single shard of the lens, and the forest monsters have carried away the rest!  Find your way to the young wizard while collecting pieces of your magic lens.

(Outside of the field of vision allowed by your lens, you’ll only be able to see certain things, as depicted in the picture)

 

screenshot1

Comments

06. Dec 2014 · 21:45 UTC
Sounds like slender?

More Progress

More Progress =D

screenshot2

Pathing System

Courtesy of Aurel, who has spent the entire night writing it:

 

screenshot3

 

Progress is being made, gentlemen

Working on the enemies

So one of our teammates, Aurel, stayed up all night thinking that the Jam ends today instead of tomorrow =D

In any case, progress has been made.  We have a decent patrol system going for enemies, and I’ve added possessed horse statue enemies.  When they die, they crumble into pieces, thanks to Lightwave’s easy fracture tool.

screenshot4

LD34

We’re In For The Jam

Making this post on behalf of me (Alex) and my friends Jared and Aurel.

We’re in for the Jam, using:

  • Unity
  • Lightwave
  • Blender
  • GIMP

I have a Unity-related rules question though.  How strict are the rules regarding opting out for reusing art assets?  For instance, are the standard assets bundled with Unity fair game?  If we use one of the default skyboxes or re-target the default walk animation onto a character we modeled, do we have to opt out of the Graphics category?  Thanks!

Tags: ld #34

Ludum Dare 37

We’re In!

We’re in for Ludum Dare:

  • Linear – Art/Code
  • Aurelinator – Art/Code
  • Thomas Kresge – Sound/Music

Hope to make some magic happen this year!  Best of luck to everyone participating!

😀

Tags: LD #37

Progress!

Took 3 hours to build a portal system in Unity last night.  There’s still a lot of setup going on.  I know this looks like we’re making Portal, but we’re really not.  We have a more or less different use for portals in our game, where the player always returns to a common room “The One Room” and can get to other worlds by passing through the room.  Once in one of the worlds, the player can pick up the door behind them, move it to another wall, and open it, and it will always lead back to the room.

Actually, the portals are the easy part here.  The hard part was figuring out how to load and unload levels without showing a “loading” screen.  Glad I didn’t personally work on that part 😀

Testing the portal algorithm.

Tags: LD #37

Doors!

We have added them.

progress3

Tags: LD #37

Chairomancy

We have added chairomancers that summon chairs that hurls themselves at the player.

chairomancy

Tags: LD #37

Our Time Lapse

Just got around to processing it all into a video.  We’re pretty happy with how things turned out, and we’ll probably sit down and do a proper post-mortem soon.

For now, check out the video here because vid.me videos don’t embed properly into WordPress posts :(

frame

LD 39

We’re in

We are:

  • Aleksey Okoneshnikov
  • Aurel Lazar
  • Jared Fry
  • Thomas Kresge

werein