48 Hour Compo! Please feel free to examine my HTML 5 game engine!
I probably should have shared this earlier, but this year I will be participating using my own engine I’ve put together in HTML 5 over the past year or so. As is only fair, I’d like to share with you the “blank” version of my engine I’m starting off my game with! You may download the JS files here!
This is more or less an enhanced version of the engine I used during LD29 to make Strawberry in the Underworld. It features MUCH better handling of sprite animations, a basic structure for Axis-Aligned Bounding Boxes, and has a bunch of added functions that just make it easier for me to use. I apologize that I have no form of documentation outside of code comments, but if you can manage to work out the inner workings in time to use for this jam, feel free! And let me know! I would feel so honored!
Good luck to everybody who’s participating! The theme definitely promises some interesting entries and I look forward to playing them!
-Alex Mankin





