Mantlair

LD33

RPG game system demo!

Wah! i did coded an RPG game system! only dialogue and inventory but giving items and options show up if you did needed actions stuff are done. I can just edit the XML and change everthing about an option! Maybe its not something that big but to me it feels like i coded a complete engine. Anyway here is the demo. Dialogs are too simple and meaningless but shows all of the features! Space: pickup/talk Arrow keys: walk. Q: Quit R: Restart. Just wanted to post it somewhere!

History of Apple War

Our MiniLD game is up and running on here. This is a kinda late submission but yeah. Here are some screenshots.

ss1 ss3

I will try to play other MiniLD games in time!

LD34

I’m In

A bit late I guess but I still have an exam for today I’ll start after that which gives me about 36 hours to work on game (actually less because I have to finish early. I have my concept ready so I’ll start as I get to home. Good luck everybody!

Some plants

Core mechanics are almost over. I’ts pretty neat if you consider that I started like 5 hours ago. I am kinda happy with the result. You will collect sunlight and grow in order to reproduce and hit the plant count for each level. Now to add sunlight collecting stuff.

screen_1449956905.62

LD35

I’m in!

One year into Ludum. Hoping to make something cool.

All right! Here we go!

Back from school. Ready to spend rest of the weekend with LD. Now i should find an idea! Good luck everyone!

Spent two and a half hour with tutorials. (Worth it!)

The tutorial im talking about. A neat one about making a grid editor in unity: https://www.youtube.com/playlist?list=PLZvnsP8zkW0fvStNdFhF05dzoXXIOA2-R

About my game… Did nothing but the mechanic is ready in my head.

Grid Editor For Unity is Done

Editor
(ITS A GIF!)
Here is it action. With undo and fill feature! Good thing is I can use this thing on my other projects too. I should get down to buisness now. I mean making the game B).

Core Mechanics (Kinda)

TopKek

There will be rotators and painters to shift your shape more then collecting items. In order to win you must exactly fit the ending area!
Im happy that I made this progress so far. Started late and spent some hours on watching grid editor tutorials. This my 4th Ludum btw. Which makes a year of Jamming. I feel proud ,hehe. Anyways, good luck with your projects!

Here I GO!

That was nice to sleep. Now to finish mechanics. I hope to have last 10 hours on level design/Graphics/Music.

Need Feedback!

sstest

Link = http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=49861

Submitted the demo early. Now I’l dive into graphics and levels.
Tell me please if adding somthing would make the game better.

Features I plan to add:

– An undo button at least for one move.
– Menu.
– Somehow indicate the “player”.
– Levels.
– Graphics.

Done! Enjoyed!

composs3

I couldn’t make many levels for thıs mechanic in the compo time. But it’s here. I will write a long Post-Mortem thingy later.
My Entry

LD36

Guess who is in?

MEEEEEEEEE! And my friend for graphics maybe. This will be my 5th Ludum Dare. Good luck everybody!

Mant is my name, Unity is my game (engine).

First break!

Considering I started coding 4(?) hours ago this might be a early one but my eyes are weak.
No cursor but here is the menu. Glorious placeholders as always.
Menu

Tags: placeholder, placeholder graphics

Update From First Day

This is my first jam participation so I can think like compo is just starting. (Kidding.)

Here is something. Game will be alchemy + medical.

IMG

Indicator Text

Here is our alchemy thing.
Things are going fine. I might have time for the additional mechanics I want!

ye

Gameplay!

Still everything is totally placeholder but this is the almost full gameplay.
Only missing thing is Diagnosing and Alchemy Notebooks which will be at bottom right corner of the screen. (Also reputation will be a leveling up system so game will get more complex by time.)
Using the booklets you’ll know which items makes what and the waiting times between each item. On the other book there will be each sickness and its possible cures.
Using dangerous items on wrong people can cause them to die.
If you cant heal a sickness yet or/andt want to kill the patient yourself and lose reputation you can send them to the Temple to pray and lose much much less reputation.

LOL

Thanks for reading if you really did! B)