Attrition – Day 2
So we didn’t get to post an update yesterday because we were trying to rifle through our asset lists and nail down our final design decisions. I also managed to get our unit selection working so that you can single select, drag a bounding box to multi-select, and double click a unit to “select by type”. Lastly – I wrote a mouse-based camera controller. Also – I’m Matt. Hi there.
Today was met with some drama when Unity’s built in navigation solution proved to be wildly unacceptable for our needs. We scrapped it and went with Aron Granberg’s A* solution – which is working awesome and only took about an hour to get hooked up. Todd and Ryan have been cranking out models and textures rapid-fire style while I finish up some path finding and other basic mechanical stuff.
I’ve started working on some AI for units and once that is working we’ll start designing some maps!








