"There's never enough time in a jam."
- Everyone
This jam I once again attempted it solo. My fiance was working on music but got pulled aside for other things, and she didn't want me to cancel the entire game. So, I kept at it. Hi... I'm MrTroy. And this is my Ludum Dare post jam post.

When I started this jam, I wanted to record all of my progress and edit it into a comical documentary about how I make games. I wanted to go in to detail about my process. Why I refuse to shave, what do I do for my AI, why I choose to use Unity over other platforms. So, more on this in a bit. I have a lot of work to do with that.

I decided to keep the game as simple as I could. You have a monster plant that you want to keep alive, and the best way to do that is to feed it. Original scope (which I didn't keep the scraps of paper I drew it all up on) said that the player should feed as many vegetables and fruits to the plant as possible, but it wasn't going to be as fulfilling as meat. And when the player ran out of meat, they would have to sacrifice a bystander for the cause. The character was going to start off feeling bad about it, and then end up enjoying it after a while with plenty of comical banter. Yeah. I had 3 days to do this game, most of that was ripped out.
What I ended up with was a game where you have your choice between vegetables and fruit on the ground, or sacrificing a passerby. As you feed the plant you get a higher score combo. Most of this stuff was buggy, but it worked for the most part. The game is kinda fun, it's a quicky "play for 3 minutes to get the basic idea of it" kind of thing. But, it's kinda bland without audio.

Hey hey! Guess what your best friend has been doing whenever he gets a moment!? That's right! Building audio and adding more in to the game for a post jam version. I added animation and bounce to the characters. I tweaked the movement so the character isn't as slidey/slippery as before. And, I fixed most of the bugs that weren't easily spotted. But fret not... there are still some... there are still a lot of bugs in the game.

I learned a lot this time around. And I had a huge scare when recording the video. My computer was glitching and played all of my recordings back with a chipmunk squeak. I thought all of my audio was ruined (until I actually started writing this post which almost didn't happen) but thankfully I have a few hours of video to search through and try and slap something together. It was a lot of fun this time around, and I think I'm going to try and relax a little more when Ludum Dare 47 comes around. :)
What went right:
I got a game done without audio! I uploaded it and kinda walked away from it satisfied.
I recorded something that may or may not be usable.
What went wrong:
I still haven't figure out the perfect balance between making a fun and an achievable game.
I spent waaaay too much time trying to figure out a toon shader to get the look right.
I didn't record the video the way I wanted to, I reused the skin from when I use to stream on twitch.
Play and Rate the original LD version: https://ldjam.com/events/ludum-dare/46/feed-meh/
* and if you played it already *
Play the remix version with audio: http://patterport.com/feedmehwa/