NickZangus

LD28

Oh Yeah! I’m In!

Ready for my first Ludum Dare!

Good luck to everyone!

Engine: Unity3D / C#
Graphics: Photoshop
Sound: Reaper / Audition

Let’s Rock!

Nin

 

Let’s Update!

Practically completed the integration in Unity of game mechanics (last screenshot was just an image).
Things to do:
– Particle system effects for the engines of the balls
– Music and sound effects
– Better spawn of the enemies
– Death animation

Time to eat!

Actual gameplay:

temp-320-46408760

 

 

 

 

 

 

 

 

Last update for today

Added some super cool particles effects, light grunge background, drain system between blue balls, first attempt to dynamic difficulty level.

It’s time to go to bed… Good night to everyone!

Screen3

 

 

LD29

Ready to Rock!

Woke up, theme, shower, breakFAST, music playlist… Go!

 

2014-04-26 08.31.44

First sketch!

First ideas on paper! A pretty simple concept… but a lot of work ahead!

No pain no gain!

2014-04-26 09.47.24

Lunch time!

And time for a little Update:

BalanceIsland
The basic idea: control the submerged weights to maintain the balance of the island… and the lives of its future inhabitants!

Still sketchy … But it’s growing!

6

This entry was posted on Saturday, April 26th, 2014 at 6:01 am and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD30

Time to eat!

Last update before the lunch break … I still need to add a bit of physics! 

https://dl.dropboxusercontent.com/u/16868140/---/Prototyp.gif

LD31

I’m iiiiiiiiin!

Fourth Ludum Dare… Because of various commitments, I may not be able to do much, but certainly I will do something!

Tools:

  • Engine: Unity 3D
  • Language: C#
  • 3D Graphics: 3DS Max
  • 2D Graphics: Photoshop / Illustrator
  • Audio: Reaper / Audition

Let the rock off begin!

First update…

Idea: An old CRT screen, tired to be abused by human, comes to life and takes possession of  human bodies…

First sketches of the victims/main character:

2014-12-06 09.45.24

Modelled and rigged:

MainCharacter

Time to eat!

Comments

06. Dec 2014 · 11:45 UTC
Looks really cool, which tools are you using to make the game
NickZangus
06. Dec 2014 · 11:49 UTC
Thanks! 3Ds max for modeling, Photoshop for 2D graphics and Unity 3D…

Last update for today!

Implemented the movement script for the player and for the enemies/victims. Tested a script for generating random clothes. I like the result… Now I just need some gameplay!

 

Untitled-1

Comments

06. Dec 2014 · 21:10 UTC
Wow! That’s great! I’d love to see what you come up with)

Update…

I’ll not be able to do everything that I have in mind… But hell, I’m really enjoying this #LDJAM!

PORTS

Just loaded LINUX and iOS versions of my entry.

Now you have no more excuses! Check it out!

PLAY NOW

81415

LD32

Gameplay video

SPINNICUS! SPINNICUS! SPINNICUS!

Play here!

Comments

MGhareeb32
23. Apr 2015 · 11:39 UTC
This is so polished! Nice work!
23. Apr 2015 · 12:46 UTC
Nice! We would love to try this game :)

LD33

Where am I? I’m in of course!

Hi, folks!
6th time, and I’m excited like the first time!
This time I would avoid titanic projects, maybe something
smaller, maybe mobile… I don’t know, I will see!

And now, the tools!

Engine: Unity 3D
Language: C#
3D Graphics: 3DS Max
2D Graphics: Photoshop / Illustrator
Audio: Reaper / Audition

My past entries:

#28 DRAIN
#29 BALANCITOS
#30 RED THREAD
#31 SCREEN HEAD
#32 SPINNICUS

Let’s go!

First update…

First sketch… I have not decided the direction, but the important thing is to keep going!

Forest

I want your feedback!

DAMNED is now on GameJolt! Check it out!

Screen_B

And here a gameplay video:

I want to hear your feedback! Play, RATE and (if you want) leave a comment!

I drink the monster!

The perfect beer to spend the night playing some #LDJAM games!

2015-09-02 23.21.26

And in case you haven’t tried mine: PLAY IT HERE