For this Ludum Dare going into it I had two main goals. First I wanted to make something that had voice overs, I’ve been doing YouTube Let’s Plays for two years now and this seemed like a good chance to practice in audio techniques. Second goal was to concentrate more on making art, my degree is in studio art so I should have something more interesting than boxes. I already wrote extensively on the art, so take a look at my LD profile if you are interested in that.

Before I get into what went well, bad, and what is next I want to write a little about what cultural events/happenings/media influenced the game. If you haven’t played the game yet you may want to play it before you read this next part.
Opening Screen
-Book: Go The F**k to Sleep by Adam Mansbach
Level 1: Jack & Jill
-Nursery Rhyme: Jack and Jill
Level 2: Frosty The Snowman
-Song: Frosty the Snowman
-Film: Little Orphan Annie
Level 3: Have Space Suit Will Travel
-Book: Have Space Suit Will Travel by Robert Heinlein
-Event: US Flag planet on Moon
-Event: Michael Jackson dangles baby out balcony
Level 4: A Scanner Darkly
-Book: A Scanner Darkly by Phillip K Dicks
-Film: The Matrix
Level 5: Sonic
-Game: Sonic the Hedgehog
-TV Show: The Simpsons
Level 6: Cookie Clicker
-Game: Cookie Clicker
-Film: Wreck it Ralph
Ending Screen: Waking Up
-Song: The YouTube Lament by Tim Minchin
-Film: The Dead Pool

What Went Wrong:
– Was planning on making more of a narrative but there is a total lack of narrative in my interactive experience.
– Does it even need to be a game? Near the end I started to add more “game”features such as keeping track of the time to finish.
– Early levels lack the cultural references that show up later. That make references outside of the level theme.
– Some levels could have benefited from additional voice lines.
What Went Right:
– The humor of this interactive experience is evident to a widespread amount of people. Early in the creation on twitter I mentioned that I couldn’t stop laughing.
– Variety of themes for the levels is about right.
– I like the length of the game being about 2 minutes to listen to everything, and 30 someodd seconds to speedrun it.
– I like the art style of the game, it accomplished what I set out to do and works well with the theme of the game.
What is Next:
– I am working on an additional set of levels for the game I hope to release by mid January.
– Small changes to the base game to add a transition effect from level to level, as well as changing the walking animation a small amount.

First level of Night 2

Second Level of Night 2
Tags: postmortem, video