Sos

LD16

I failed, but I won’t give up!

I wanted to do something completely different, but since drunk coding  on a party wasn’t being a good idea, I decided to… do it again, and when it failed again I decided to RUUSH!!!! and make something quickly before I get drunk again the deadline.

Here’s what I’ve got so far, It involves exploring vast depths of a haystack in search for a needle. I think I’ll make it.

DIY game selling system!

Hi,

I just set up a community website.

ghbrvlowabrvfladberogvlwrvfwlo games

It’s aim is to enable game developers to sell their games in a neat and hopefully profitfull manner.

Unlike e-commerce websites, it works in a different manner. It values quantity over quality, by accepting all the games you post there. The games are accepted until 700MB limit is reached. when that happens, I will assemble a CD ISO containing the games, a neat autorun menu for them, and a booklet for printing. Then I will distribute it online (probably through torrent protocol), so everyone can burn it and sell it themselves.

I think you guys made many games, that you think are of too low quality to sell, and this is the opporturnity.

I’m really looking forward to see some LD games there. also, tellme what do you think of this idea.

PS. It’s the catchiest domain name ever :)

LD17

HALP MEH WAKE UP B4 IT STARTS!

plox
Please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please. This will wake me up 4sure (sets 2 minute long text tune)

Set up!

Since I’m late, I’m obviously not ready yet.

OK, now i set up my enviroment and am ready to go:

Coding: C + Allegro + AllegroGL + Code::Blocks
Craphics: GraphicsGale
Music: FLstudio
Colour theme: “Borland nostalgia”
Image1

LD18

Can’t decide

I have several ideas and can’t pick one :(

1. Mind control
2. Enemies as firearms
3. ragdoll enemies toss
4. suicidal enemies
5. latamari ripoff
6. pokemon ripoff
7. explosions

Comments

juhkystar
21. Aug 2010 · 01:50 UTC
Exploding Pokemon ripoff.
Fiona
21. Aug 2010 · 01:54 UTC
I hope too many people don’t do a pkmn ripoff…
Martoon
21. Aug 2010 · 02:38 UTC
Latamari? You run around absorbing increasing amounts of coffee and milk?

Breakfast, then work!

Yummy cereal + chocomilk

LD19

Chess Without Turns

I choked during last MiniLD, but I’ve been secretly working on this one for TigSource VS compo. Thanks to Chris (author of player.IO) I was able to create a chess game that has no concept of turns. It’s more of a gimmick than a game, but I uploaded it to Kongregate and I hope that at least some people would play that, so it can get some badges. Anyways, there’s not much to say since it’s still good old boring chess, but if you want to find out, just try it out!

Play on Kongregate

POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO

POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO POTATO

http://www.kongregate.com/games/Sosker/potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato-potato

LD20

Catchup post

Lot’s of work ahead, so i’m keeping it short and bundled ;)

That’s my awesome tri-screen workplace setup:

That was my breakfast:

And that’s my progress:

Game is called Hoarding Inc. I’ll explain more details when they are done.

Play it here: http://www.sos.gd/ld20

Playability report: tutorials done, movable sprite

This entry was posted on Saturday, April 30th, 2011 at 3:31 am and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Platforming done!

Ok my platformer is platforming pretty well! I’m gonna take a break from coding now to get some fresh air, and then be back to progress further.

Play it!

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This entry was posted on Saturday, April 30th, 2011 at 6:16 am and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

SPEEEEEEEED RUUUUUN!!!!!

Man there’s so much to do and so little time, so much could have been improved oh man I… move = ((Math.random() > .5) ? 1 : -1); can’t… if (tile == 1) FP.world.add(new Kitten(xx * s, yy * s)); stop…. if (xx > 0 && yy > 0 && xx < FP.screen.width && yy < FP.screen.height) coding…. public var shoot_yoffset:Number = 16; NOOO….

Anyways, I’m not giving up!

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This entry was posted on Sunday, May 1st, 2011 at 1:54 pm and is filed under LD #20 - It's Dangerous to go Alone! Take This!. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Attack of The Heavenly Bats – improvement report

So, not being satisfied with the completion rate of my LD entyr, i decided to work on it some more and upload it to a Flash hosting site. I spent waaay mroe time improving it than I intended, and people are still pointing out bugs, which I’m trying to hunt down.

Anyways, I’m pretty much satisfied with what I got now, and I already spammed some flash-hosting services with it.

So, what’s changed:

Level redesign
LD version didn’t even use half of the 128×128 tile grid, the improved version utilises almost all of it.

Graphics upgrade
Added many new tiles, redrawn some enemies, added flickering effect to bullet to distinguish them from other stuff. Also, parallax background (yay!)

Final boss
Added a boss, and a pretty hard one. Actually, it’s the only hard thing. Or…

No future mode
When you beat the game, you have an option to test your skills in ‘no future mode’ (a cake to anyone who figures where this term comes from) IMO it’s unbeatable, but who knows….

Explosions
I aimed at having a lot of explosions in this entry, and all I had was some dust. I fixed this by adding loooooooooooots of explosions.

Plot
Now it has an intro, therefore a plot. It might not be an epic one, but it comes with a twist 😉 Also, I made the character talk. Talking animation was done during the LD, but there was no code to wrap it around.

More weapons
Haha, no, that’s a lie.

Game balance + physics update
I updated the physics a bit, so that you have more control over the character, and balanced the game so it might actually get tough at some point. I took my time to reply the game thousand times to balance it properly.

Music
Actually, music is the very same cause I couldn’t push myself to change it after listening to it so many times, even tho I know it’s shit 😛 But I added intro music (not mine, tho). Ok, I changed the music track due to lots of comments saying it’s shit :P. I spent about 2 minutes making the old track so no wonder 😛 Anyways, the new one should sound much better.

Now let me nag you with this lengthy comparison:

And try it there:

Kongregate

Newgrounds

Original LD entry

Also, it’s awaiting approval on other sites I spammed with it. Wish me luck with that!

Comments

08. May 2011 · 22:23 UTC
“No Future Mode” is from Legend of Mana, am I correct?

(now waiting for cake)
09. May 2011 · 20:01 UTC
This game kicks butt.

My awesome new website!

Hey I wanted to share the fact that I just finished my website! Please let me know what do you think of it! Also, I got this coooool domain name! I feel like a better man now ;)


Visit www.sos.gd

Special thanks to everyone who helped me with that on IRC!

Attack of The Heavenly Bats – success story

I was told to write a post describing why my game is awesome and how did it come to it. I’m going to be pretty shameless, please forgive me 😛 There we go then…

Attack of the Heavenly bats

So, When I finished the LD version, I wasn’t satisfied with it, and thought that it would be a waste of weekend not doing anything about it. I decided to finish, polish and release the game. I spent about a week on that, and started spamming the internets with it, starting on Kongregate, Newgrounds and some random flash sites.

I managed to get a deal on it, but I guess I shouldn’t disclose the details…

And then… I was completely amused with what started to happen… Since I’m pretty new to flash business, I haven’t thought of sitelocking or encrypting the game, and the flahs game sites become flooded with the game, just see for yourselves:

Google search

But! Since Newgrounds has a game name length limit, I got rid of ‘the’, so there’s more to it….

Google search

Also, Some guy on tigsource forums made a 30 minute gameplay video bundle!

Attack of the Heavenly Bats Game Let’s Play EP1
Attack of the Heavenly Bats Game Let’s Play EP2
Attack of the Heavenly Bats Game Let’s Play EP3
Attack of the Heavenly Bats Game Let’s Play EP4
Attack of the Heavenly Bats Game Let’s Play EP5
Attack of the Heavenly Bats Game Let’s Play EP6

And some other guy I don’t know where from, made another three videos!

(1) Let’s Play Blind – Attack of the Heavenly Bats
(2) Let’s Play Blind – Attack of the Heavenly Bats
(3) Let’s Play Blind – Attack of the Heavenly Bats

also, some flash websites took their time to make a +2 trained version!

Hacked version
Another hacked version

But well, they didn’t notice that I actually added a cheatcode there (Hint: Get Psyched!)

Also, the game was featured on Video Game Hot-Dog webcast!

The game was featured on newgrounds frontpage for several days, got ‘Awesome’ rating, and some good reviews. It also got ‘3rd best game today’ award’ when it was released. Moreover, today my 4 medals got accepted!

Anyways, Any minute now the game will top 150,000 plays! For now it’s 149,721 hits, and it’s up for only two weeks! It gets about 6k hits daily!

Hmmm… what about Kongregate then… Well.. as soon as it dropped from the frontpage, it stopped getting hits, and kongregators forgot about it 😛
See for yourself: Kong version
And what about Flash Game Licence? Well, i managed to get a deal without FGL, and on FGL I got 1 buyer view, and he spent 16 seconds playing the game.

My point is, that Kong and FGL are not suitable for every kind of game…

For all I’m pretty much excited and hyped! I was even asked to make a sequel, and I will surely do so! It was hard work to get there, since I have a programming dayjob and needed to do tons of fixes early after the release. But it payed back, and I can shamelessly state, that I made an awesome game 😉

LD21

Tell me you’re in!!!

***Submissions are now closed!***

McFunkypants and I are making a compilation of videos of people saying I’m in for the upcoming ludum dare! Record yourself and spread the fun!  The deadline has been extended due to popular demand. The deadline for submissions is now TUESDAY at midnight.

Try to keep it to around five seconds using this script:
“I’m [nickname] on Ludum Dare and I’M IN! I make games using _____”
(and feel free to add anything else for fun: creativity is welcome – nay, encouraged!)

Record your video here: I’m in upload thingie!
(No webcam? Upload an .avi somewhere and post the link in the comments)

 

McPixel

McPixel is will be a point’n’click adventure where you have a reeeeaaally short amount of time to solve a simple riddle.

I’m currently coding in some basic stuff and helpers to be able to just create levels like mad later.

McPixel saves the day!

Oh, I was utilising G+ as my progress report thingie while the site was out, so I need to make up for this now.

I managed to create a simple point’n’click adventure system with multiple outcomes and such, and wanted to have one level ready before sleep yesturday, but…..

Ok, no butts, I made it :)

Try it here!

Food!

Good nutrition for good morning!

Tags: food, foodphoto

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This entry was posted on Sunday, August 21st, 2011 at 4:55 am and is filed under LD #21. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Taken to the next level!



Not much to say, next level complete! Try it out!

McPixel saved the day once again!

Yes yes yes! I have a game that is actually finished and finishable :) I am trying to relate it to not being drunk the entire weekend, but it’s probably just a coincidence.

So where’s my checklist…
1. Prepare a framework for rapid level creationcheck! – Entire first day I designated to creating a framework so that I could create levels like mad on Sunday. I managed to do it, and level creation was done 90% using GraphicsGale. All the gags are animated frame-by-frame, and items are loaded from a color-keyed map.

Example of gag animation

Example of item map:

2. Create levels like madyup! – I was making levels the entire Sunday, I wanted to have 16, then 8, but I end up with 6. Good enough! Anyways my plan was to have a ready game on the first day, so that i will just do as many levels as possible.

3. Have witty puzzlesdud! – Well… my brain wasn’t really prepared for that, and I can truly say that I blessed McPixel with a secret mission to facepalm the player to death.

4. Cool websiteweee! – HTML 3.0 + CSS is just awesome!

Try it! and let me know what do you think!