Just wanted to share a few words on our experience during the jam, working on DRUMSTER!
Our team (recruited with a beer, completely on the go)
We were four people here in Toulouse-France:
- Art/UI – Van N’Guyen
- Programming – Yannick Elahee (@Tavrox_)
- Art/Animation – Alexandre Deny-Pasquier (@Moyen_2)
- Game Design/Music – Séverin Larose (me) (@SoulGameStudio)
Idea & Concept (on an A5 paper with my phone light)
I wrote 3 games ideas right after the theme was announced, and proposed them to the team. We picked the Crazy Drummer idea as it was the most fun and original for us. It was also a big challenge: non of us has ever worked on a musical game!
Concept was simple : You play drum, and the more you play the more you go crazy on the drum kit, building up your evilness from Jazz to Heavy Metal, to finally turn yourself into some kind of black demon!
As a drummer I wanted to be very accurate so each drum hit must be played by the player to be heard in the music. No buttons pressed? No drum sound! So player basically plays everything (well, try to…). That sounds simple but most rhythm game aren’t that accurate with the original instrument. I hoped that it would really help players feel like their inputs matter and mostly would help them feeling like they were playing drum
Here’s an example, every notes played in the song are displayed on the screen for the correct part of the drum kit:

Process & Difficulties (what is rhythm… ?)
Basically, everyone went on his task and worked hard with around 5-6 hours of sleep each night (that was very comfortable compared to my previous Jam :D). Quickly we met with lots of difficulties and challenge in all areas:
- How could we be sure that each note is synchronized with the music?
- How moves a drummer? What instrument should he be allowed to reach with which hands?
- How create nices animations when the drummer has to react almost instantly to the music?
- How could we represent notes so they are the clearer possible and help the player coordination?
- Etc.
Long story short, after 2 days of work we could barely play the first loop of the Jazz section… The animations were quite done, which were awesome and motivating, the UI was quite finished as well, but we missed a game… So the last night was a real rush and we finally managed to play the game entirely! Problem is we didn’t have time to balance level design (I couldn’t possibly rebuild all the songs)! So we added the more polish we could thanks to our cool artists, and that was it => we’re playing freakin’ drum on our screens \o/
“Thus stopped the teamwork and started the high score competition…”
Conclusion & Future?
We’re super proud of our little game. We had tons of fun playing it (some more than others^^) and hope you’ll feel the same. It’s a shame we didn’t have time to balance the difficulty (my bad). But in any case that was super cool, we’ll do it again.
As I have cool fun playing the prototype we build, I decided to go on with the project for mobile and web with the help of the artist animator. Hopefully, I’ll have the time to balance difficulties!
Thank you all for playing and commenting, I’ll continue to post feedback on as many games as I can, I’ve already seen some pretty neat work, but it takes me a while as I try to post constructive thoughts!
Anyway, see you for LD34!