Tselmek

LD33

Oko Furia – postmortem

Second Ludum Dare and first postmortem, let’s do this!
This Ludum Dare was one hell of a blast, can’t wait for LD34! 😀
If you haven’t got the chance to play our game, feel free to check it out HERE!
Last LD I set myself a goal that was to focus on player inputs and replayability (and feedbacks a bit), so feel free to tell me if I suceeded or not.
For the next LD, my goal will probably be to focus on a little bit more complex mechanics and level design.

= What went right =

  • Scope: Scoped small enough to polish the game a bit more and not to drop major features.
  • Audio: Mike Daw did a dang amazing job, the sound effects and soundtrack are pretty intense.
  • Idea and Design: I found the theme not really inspiring but thanks to Mike Daw’s ideas, we got something cool up and running pretty quickly.
  • Programming: The base code didn’t take a billion years to make, so it was easier to polish and tweak the details afterwards.
  • Organisation: I was never too distracted from my main tasks until they were done, which is good because I’m very easily distr– oh, a butterfly!
  • Polish: The name’s in polish, what do you want more? 😉

= What went (entirely or slightly) wrong =

  • Dropped features: We originally planned on adding little soldier dudes shooting at you and some blood explosion when they’d get eaten by the monster but it didn’t make the cut.
  • Art: As i’m not an artist, I took quite a chunk of time to make the art assets and didn’t have time to polish everything on that side. The monster was supposed to have wings and body parts, along with animations; the bullets are just yellow squares; there’s no intro, title or game over screen.
  • Gamejolt leaderboard: Lost a bit of time trying to figure out gamejolt leaderboard but ended up giving up on the idea as it would be too long to implement.
  • Flappy Bird: The game turned out to have a Flappy Bird feel to it which wasn’t intended at first as we were trying to have more of a Canabalt feel. In a sense, it’s not a bad thing as some of the feedbacks said that it was “Flappy Bird with a twist”.
  • Particles: I first thought I would mess around with GameMaker’s particle effects for explosions, fire, blood, smoke etc but like the Gamejolt leaderboard, I should’ve messed around with it before the LD., whoops.
  • Flap mechanic: The flapping mechanic seems to have felt a bit clunky to some of the players and I’ll agree that it does feel way better with thinner keyboard keys.

So here you go, overall I think this game is of a way better quality than my last entry (at least to me) and it sure does encourage me to keep on entering game jams. :)

Cheers jammers (if you’ve got the guts to read this whole thing)!

Tselmek out!

Tags: jam, LD33, postmortem

LD34

Slowly but surely

I still don’t know where I’m going with that, but here it is. Can you figure out the 2 buttons control?

Entry wip

Tags: jam, ld34

Dizzy Dazzle – postmortem

What time is it? It’s postmortem time!
Last LD I set myself the goal of focusing on more complex mechanics and level design, that might wait for LD35 :’D

= What went right =

  • Audio: Really proud of how the audio fit the style of the game. Again, credit goes to the great Ted Wennerström.
  • Programming: Programming went rather smoothly, I’m pretty happy of the way the game is built, it allowed a lot of changes in the same canvas.
  • Style: Regarding the style of the game, we stuck to the original idea and players seemed to like it (pairs with Audio)
  • Juiciness: The constant screen wobble was an experiment, but the feedbacks were pretty easy to make and pretty efficient

= What went (entirely or slightly) wrong =

  • Balance and Design: Oh did I screw up that part. A majority of players made me notice how the game should be more penalizing. I first thought of letting mistakes pass in case people were not good at this kind of game and the Accuracy rating was just a treaky way to reward the accurate player, but it runed out pretty bad. Secondly, the game was way too fast since the beginning but while playtesting got me used to the speed and I realised too late that indeed it was way too difficult.
  • Ideas: We knew in the very beginning what the style of the game would be but had no idea on the precise mechanics so we groped until we stuck to the arrow mechanics.
  • Theme: The tied themes were pretty confusing at first, moreover we started the design around Growing but ended up using the Two Button Controls because I couldn’t get the Growing mechanics to be fun to play.

The final ratings:
Look at 'em ratings

Kicking it with the Audio score. Did better with Theme than I thought. Fun and Mood were the main focus I guess, and I’m actually a little surprised about the Fun score considering the huge penalty flaw of the game.

Thanks everyone for playing Dizzy Dazzle, cheers!

Tselmek out!

Tags: jam, ld34, postmortem

LD35

Teaser

EDIT: gif wouldn’t show, should be fixed.

After a lot of indecision and no cool idea coming up during the first 24 hours, there is not much to show gameplay wise but here’s a little animation to keep you waiting.

View post on imgur.com

Tags: animation, jam, LD35, pixelart, teaser

Aether Crypt is out!

And it’s waiting for your feedbacks! You can plat it here Here!

sc 1

Aether Crypt – postmortem coming soon

Howdy fellow jammers,

While I’m at work on cooking up a postmortem post for you to feast upon, you can check out and rate Aether Crypt if you haven’t already. If you’re fond of ambient stuff, a big fan of metroivania style games, a platformer addict or a chemistry nerd, you might enjoy giving it a try. Here’s a couple of screenshots to give you a taste of what you’re in for.

Menu goodness
Feel the Carbon
Neon enlightens my nights

Have a good one!

Tselmek out.

Tags: bugfix, jam, LD35, ldjam, postmortem, screenshot

LD36

Feedback Friends suggestion

EDIT: Nevermind, I made a fool out of myself asking for something that was already here and that I was not aware of. But on a side note, it seems the comments that I’ve given aren’t appearing under the corresponding section, might there be something I’m doing wrong or that i’m not aware of?

I know it might not be a wise idea to expand the Feedback Friends site knowing that the new site is coming, but a nice feature would be to have a way to know how many games we have commented so far. And a bit like the old ratings display of the previous LDs, it would also be cool to see which games we have commented on, in order to keep track of our most/least favorites and this kind of thing.

I didn’t want to make a post just for that but I couldn’t find a place dedicated to that.

Tags: feedback, friends, suggestion

Comments

30. Aug 2016 · 22:45 UTC
If you enter your username in the top left, it loads a link to your game. Click that link (Or click the “Details” button under any game on the Feedback Friends page), and you get a page that lists your comments given, comments received, and mentions of you in other people’s comments. Pretty cool how you can see when other developers reply to your critiques (assuming they put @ your name on their reply).

Comments given not appearing on Feedback Friends

Sorry for yet another post on the matter. It seems the comments that I’ve given aren’t appearing under the corresponding section. Is it a bug? or is there a quirk I’m not aware of?

Thanks in advance for your answer.

ps. working on a postmortem

Tags: comments, feedback, friends, given

Comments

ocarson
31. Aug 2016 · 13:27 UTC
I’m having this issue too, I’m assuming it’s just an issue with how the comments are fetched, maybe give it an hour and see if it’s still a problem?
ZBLAH
31. Aug 2016 · 13:27 UTC
I have the same issue.
Supr
31. Aug 2016 · 13:44 UTC
Do you try to press “force refresh” button on the game’s page ?

LD 38

Our game C_NFINEMENT R__M is out!

Despite our team not being that inspired by the theme, we managed to make a little thing.

We hope you enjoy it :D

https://ldjam.com/events/ludum-dare/38/c-nfinement-r-m

title screen.png

LD 39

Je suis in!

The living human being of myself is notifying the community that my participation shall be expected for the upcoming event that is a gamejam.

Memes aside, I'll be attempting this LD39 as my 7th participation with my usual weapons (never change a winning team) : GameMaker, paint and chiptone.

Also I'd love to team up with an audio fellow, so if anybody is up for a collab you can see my stuff here and hit me up there.

Good luck to everybody entering, I hope you have fun! :D