xatulu

LD26

I’m in!

Hey there,

complete beginner here, but i will take this opportunity to take place and do my best, i will be programming in Java and my aim is to at least get something working which resembles a game, wish me luck!

As an engine, i will be using the GTGE for now, trying to write my own for next competition!

Scrap that GTGE notion, will be using Slick2D.

Will be using today and tomorrow to get into the engine and create a sample game which you will find here!

Greetings,

 

Xatulu

Guess who was drunk last night!

So… apparently i went out at 11pm, came back at 2:30am and slept like 1 hour before i woke up to this theme.

Guess minimalism is good, because it’s the only thing i can reasonably pull off… we will see…

So, i got the basics for moving around down so far…

SecondScreen

 

So, i got my Player, can move around to the left and right and am pretty satisfied. Thats what i actually thought was the only thing i could achieve. Going to take a break now, and will work on jumping now, before getting into collision…

 

Oh yeah, I’m constantly updating my code on Github, and my Commitlog can be found here:

http://starlogs.net/#Xatulu/LudumDare26

Houston, we got a Map.

ThirdScreen

 

So, now i still need to detect collisioning… and jumping.. 😀

So, 20 hours done, my status so far

Well, it has been 20 hours, i sobered up, had a run through heavy rain, had a bit of depression because of collision detection and controls, but overall the concept is now ready to be filled with content, which will be done the next 28 hours, so i guess, for my first LD and first game programming… i can be proud of myself, i am going to hand something in!

 

FourthScreen

 

Still having some minor problems, but they are in for polishing tomorrow, need to add some content first.!

Okay, more collision detection problems…

Only 27 hours remaining, no solution for my collision detection problems.. gotta sleep… awake for 48 hours now.. Hopefully i can think of something tomorrow..

I really like that simplistic art style i’m taking for the game, and it makes me wanna continue, but i have no fucking clue how i should do the collision detection…

 

Well, anyway, will be heading to bed soon and will be leaving you with another screenshot.

 

FifthScreen

Getting closer to the finish line

So, we are getting closer to the finish line, 48 hours of programming. It was mostly fun and i will take the rest of the time to improve, polish and enlarge the game.

Hopefully people will enjoy it, thou it will be lacking in content. It was a great opportunity for me to get experience and i now have a nice little game i can further expand on, which will maybe someday be a great plattformer (when i figure out proper collision detection).

 

So, i will get back to work now, and leave just this one screenshot here, i just finished a menu!

SixthScreen

Entering the last 4 hours…

So, only 4 hours remaining. finishing off my coke and coffee reserves, still getting high on nicotine…

Glancing at my TODO list, i still got two vital points of the game left to finish. It’s gonna be a close one. I need those four hours… gotta start, can’t write… See you later..

 

media-20130428

And…. finished!

Well, not really finished, lots of gaping holes concerning controls and collision detection, and more content, enemies, points etc…

But for my very first game i think i did an okay job.. it was a fun weekend, i learned a lot about programming and java, and i got something to work on in the future..

My Entry, minimalJump, can be found here:

First

 

Tools i used:

– IntelliJ IDEA

– Slick2D

– sxfr

– bxfr

– Paint.Net

– Tiled

– Pickle

– autotune-r

 

It’s a 2D-side scrolling plattform labyrinth with a hidden ending. It’s collision controls are kinda off, but best i could do in that time..

If you are interested in the Source, it can be found on my github (https://github.com/Xatulu/LudumDare26)

And for some entertainment: http://starlogs.net/#Xatulu/

See you in the next LD, congratulations to everyone else who entered!

Aftermath

So, i officially took part in LD26. It was a blast.

Such a great experience, i learned much, i had much fun, i was able to make a great game.

And still, one question that remains is.. what now?

 

Well, i just froze my game on github in an ludum-dare branch and will now continue to develop it.

As i was rather unhappy with the Slick Engine, i will be porting it over to native Java. And then maybe make my own simple engine out of that.

Thats my task for the next ~4 months till LD27.

 

But in the long term.. i definitly want to switch to go. Maybe i will stop mid-porting and port it to go instead.. we will see.

 

Take care guys, thanks for your support and everyone who has voted for me, keep voting, keep enjoying all those great games and see you around!

Comments

Cognizant Game Studios
29. Apr 2013 · 19:17 UTC
I was un happy with slick2d also until I found LIBGdx I was actually able to submit something of a game within 24Hrs! :)
Xatulu
29. Apr 2013 · 19:22 UTC
Well, i built my game on Slick, and it was working, and even if it allowed me to do some time saving stuff, it was also annoying me for things like Basic Input Listening… those Slick-Basic-Input Listeners are such a hassle to work with…

LD27

LD27: I’m in – for the second time

Well, i decided that i will again partake in Ludum Dare 27 after all the great feedback i got for my last game.

I hope i was able to improve my coding skills quite a bit and i will definitly try to make a better game then the last one (like using an actual physic enginge or proper collision detection).

But i won’t change my Tools, i will still be coding in Java with the Slick2D Engine, using Paint.net or Photoshop for Graphics and probably some creator again for the music..

 

Well, i am looking forward to the next challenge, check out my last game (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=21938) if you want or leave a comment, i would love to get in touch with some people.

 

Greetings
Xatulu

Short update

So, after some thinking and recent job developments, i decided to scrap my plan of using Java with Slick2D and will rather use HTML5 + JavaScript with the Impact.Js Engine.

 

So i now have the next 19 Days to work on those rusty JS skills to deliver a better game then last time… wish me luck!

Comments

Thijsku
05. Aug 2013 · 18:30 UTC
Good luck! :)
Xatulu
05. Aug 2013 · 18:47 UTC
Thanks!

What a day..

So, almost 19h into Ludum Dare. And i have to say, it is quite fun. I actually enjoy working with impactJS, thou i probably should have used Impact++.
Thou i must say, i was really productive, yet most creative things are still lacking. Like Story. Or Art assets, where the enemie art and the tileset are currently borrowed.

The concept of my game is rather simple, it’s a 2D sidescrolling RPG shooter with time limit which will have you kill enemies to get more time so you are able to finish it.

 

Things i currently have finished:

– Core mechanics

 

Things i still need to take care off:

– Tweak gameplay around stats and levels

– Add skills and maybe classes

– draw enemies and add more different enemies along with basic Tileset.

– add more weapons with different bullet patterns

– add a fully fleshed out level

– porting to different devices

– sounds

 

So yeah, still lot to do, but imho i surpassed myself already.

If you want to check out my current build 19h in, head over to http://patrickschreck.de/ludumdare/27/.

Lunch time for day 2

Yeah.. basically i now have added 3 more weapons, will soon put money to use, have added a leveling and enemy scaling system..

Getting there, doing good progress so far!

 

screenshot

Day 2, 8 hours remaining

So, basically.. i have all the standard stuff inside the game right now. Whats currently lacking is a more diverse TileSheet, more different enemies, the basic storyline and the levels.. But hey, i still have 8 hours!

 

So, for now i leave you with this Techdemo: http://youtu.be/KSYG2CtSNQI.

A small retrospective of this weekend

So, LD27 is over, the second LD I took part in.  I already played roughly 100 of your games,and they all are great, some even astonishing. Kudos to everyone!

 

But, talking about myself, I had fun this weekend, working with impact.js and html5,and even though I didn’t find enough time to put in all the content I planned out for my game as well as a deeper theme-connection, I am always excited seeing my ratings  outer go up and reading all of the comments.

 

I especially appreciate any bug reports you guys give me, though the current Web version won’t see any of the Bugfixes. I intend to fix the bugs – but not in  impact.  It was easy to use, for sure, but I just can’t wrap my head around JS.

 

So my next steps now, is taking the game I made this weekend, recreate it in Java using libgdx and polishing it. After this, the next part is adding the features I had to scrap as well as balancing. Adding more Replay value etc. And porting the game over to Android as well as releasing it for free on the Store once I feel confident with the amount of content in it.

 

Please, continue and keep the critique coming,  rate my game, tell me what you missed/what annoyed you in it, whether here or on twitter, and just enjoy the judging time with all the great games!

 

I’m out for now, catch you guys in 3 weeks with a final retrospect or in December.

Changelog for my latest game, 27.08.2013

UPDATE 27.08.2013:
Added additional Keybindings for Arrow Keys + CTRL for shooting + Movement
Limited Rate of Fire + adjusted enemy health scaling to that new RoF.
Enabled Lazymode (keep Space pressed to shoot – no more RSI)

 

Apart from that, everything stayed the same.

 

Feel free to decrease your rating if adding this things upset you.

LD28

I’m definitely in

Hey there,

my 3rd time, so going to be in. Looking forward to it, thou real life is a bitch this time. Still will try to do my best!

Will try to make it a simple Java2D game, after my HTML5 things last time were not really that fancy.

Greetings,

Xatulu

Alright, time to get down to business

Was kinda twisted wether i actually should take part this time or not.

Considered using plain Java but not feeling up to the task, which made me feel bad beforehand. So i decided to stick with ImpactJS like last time and just add Impact++ to it.

So, still got 1.5 hours of preparation, to set up all my tools under Linux (since this is the first time i am taking part while developing completly in Linux).

 

See you guys soon!