Let’s do this
Getting into my first LD ever, hopefully something that will keep happening.
Chosen squad:
Visual Studio 2010, C++, SFML 2.0 with a side order of GIMP and SFXR
Getting into my first LD ever, hopefully something that will keep happening.
Chosen squad:
Visual Studio 2010, C++, SFML 2.0 with a side order of GIMP and SFXR
I’ve noted some ideas for gameplay and started working on the game itself, got some basic graphics and input done.
Stream can be found here: http://www.twitch.tv/ananace
22 hours left on the clock, I’m about to go sleep, and the game is not close to playable because of some hidden bug.
First thing tomorrow is to throw away my QuadTree and use a grid instead, hoping that will help.
After many hours of head scratching and a small bit of hair pulling I’ve managed to get a working version of my game done.
The last few hours were a real nightmare, a small bug popped up that caused the game to drop below single digit FPS when spawning enemies. Something that’s quite vital for hack and slashes.
One bug remains that sometimes, without any specific reason whatsoever, kills the game when you die.
I can live with that, seeing as the (are there even any?) circumstances are quite rare.

The submission page
So, Tiny Hack/. A hack and slash with a 10×10 pixels world (Although any size should work)
What went right?
What went wrong?
What didn’t make it?
So, in retrospect;
I should probably have chosen something simpler as my first Ludum Dare game. When there was 14 hours left on the clock I realized a rogue-like would’ve been a much better aim.
So, I’ve now been working on this game for a day or so, the last half a day having been wasted due to me getting sick.

Still, a multi-headed snake on a leaf must be considered some sort of progress.
What still remains to be seen is if I can at least get some type of enemy into the game before the deadline.
Tags: progress, screenshot, snake
Since it seems like I’m not going to be able to complete my entry enough to be able to call it a game without cringing, I think a surrender is in order.
If only this stupid cold could’ve waited a few more days before robbing me of my ability to think properly, then I could’ve at least have had the pleasure of seeing my entry get voted up to the top. Or, which is more likely, the bottom.

Better luck next time I suppose.
I might put up the source and chronolapse anyway if people want me to.
Tags: Surrender

Right, third LD time I guess.
Still going to go with C++ because I love that language. With the help of Visual Studio 2010, SFML, some home-grown libraries and a fair amount of code snippets just wanting their glory.
Let’s hope this one works out better than the last, where I got sick halfways through and was forced to quit it.
Stream will be available at http://twitch.tv/ananace and this time I’ll remember to run a timelapse program in the background, I want a nice video after all.
Good luck to the rest of you people I guess.
Well, since people seem to love showing off their assortment of desks and foodstuffs I guess I’ll have to join in on the craze.
Have a picture of what’s going to be my battlestation for this upcoming dare:
All that’s needed now is some food for me to paparazzi too 😀
Tags: deskphoto
So I figured I have enough of an idea to start working on it, drew up a few preliminary images and started coding up the absolute base of what my game needs to be playable.
You’re the head of an evil empire bent on world domination, and you’ve even managed to collect some minions that you’ll be able to send out into the world so they can complete nefarious activities for you. Safe back in your evil lair you’ll be able to watch as your minions slowly but surely take over the world, one country at a time.
Just watch out for the different law agencies that will want to stop you, keep your activities spread out over the globe to keep the heat off you.
Still nothing to show for it, but I did find something interesting by looking outside when making a cup of tea…

There’s a veritable snowstorm going on outside
Tags: idea, weatherphoto
So I’ve fixed a few annoying bugs and gottens something that while not yet playable at least is heading on the right track.

All I need to do now is implement minions and add a few more nefarious activities.
Also, since people find it interesting; Have a picture of my breakfast:

Tags: 2D, C++, deskphoto, foodphoto, progress, screenshot, sfml
I feel like this is really going well, drawn up russia and finland as well and started getting more gameplay-ish aspects done.

The UI still neesd a lot of work, but I’m confident something enjoyable can be gotten from this. If you want to sneak-peek a bit on the progress, a windows demo is available HERE. (Though I’ve heard it works in wine, so go right on ahead you linux people)
I’ve managed to create all of the important parts of the world now, so I have the time to sit down and create menus as well as an agency system.
Right now each country is just that, a country. When I get the agency system done they will all be part of one of the agencies in the game, and when you anger one country you anger the entire agency owning that country.
So to keep a steady flow of money and minions going you’ll have to keep your nefarious activities spread out across the world.

Tags: progress, screenshot, update

So I managed to finish myself a game for this Ludum Dare, which must mean that I’m more of a villain than an evolutionalist (Considering I fell ill the last LD).
You all better test my little world domination simulator now, or as I’ve lovingly nicknamed it: “MiLWaDS”
If you don’t have windows then I’ve heard it works well in wine, and I might have a possible linux build coming of it.

Timelapse will be put up as soon as it finishes uploading, and then you’ll be free to observe me sleeping half the time away.
Read more and get the download here:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10247
So after having worked on MiLWaDS for many (As many as 48 even) hours now, I feel like a short post-mortem might be useful.
So MiLWaDS, or as it’s really called; “My Little World Domination Simulator”, don’t ask about the ‘i’ and the ‘a’.
I was in luck about the theme choice because this is a game idea I’ve been wanting to make for a long time, a sort of demake of the world domination part of the RTS Evil Genius. Using the minions you gain through recruiting efforts you’ll slowly but surely complete nefarious acts and villainous deeds on the road to complete global domination.
Decided to again make my game in C++, because I figure that using a tool I’m comfortable with is better than using a simple tool that I’ve never used before. Plus, with building it in C++ I was able to use the Yarn engine I’ve been working on for university projects, which also lead to some interesting features being available that I had absolutely no use for. Full angelscript based script engine support and google breakpad exception handling among them, I did use other parts of it though. And SFML, let’s not forget SFML.
Just like last time I was in my tools are;
So some thoughts afterwards;
What went well?
What went less well?

Play the game here: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=10247
Tags: C++, compo, final, ld25, post-mortem, postmortem, screenshot, sfml, Windows
So I’ve decided to attempt another Ludum Dare, see if I can increase my 66.666666(repeating of course)% completion rate.
My earlier games include Tiny Hack/ (LD#23), and My Little World Domination Simulator (LD #25).
I’m hoping that I won’t end up with a severe cold like in LD#24 (Evolution), though I think I’ll stick to my usual tools.
Maybe I’ll even see about packeting a Linux version before the deadline this time, I’ll just have to set up a proper Linux build environment that isn’t too bleeding edge. Ubuntu LTS maybe, comment if you have a better idea.
Language: C++
Framework: SFML with my own creations named Kunlaboro, and the core part of Yarn if I’ve managed to get it open-sourced at that point.
IDE: Visual Studio 2010, and Sublime Text 2
Art: Gimp, and possibly Blender
Sound: Not the slightest clue, possibly Audacity and Windows sound recorder
IRC: irssi, the client of the future, on my laptop over SSH.
Timelapse: Possibly Chronolapse, might also use a small tool I found called simply Timelapse
Broadcast: XSplit, since I really like it.
You’ll probably be able to find my broadcast at http://twitch.tv/ananace once the Ludum Dare starts, I’ll be sure to set the game correctly so I show up on the sidebar. Music should be expected on the stream, but you’re free to mute it.
Hope to see you there 
After most of the first days frantic coding, I’ve taken a short break to cook myself something simple.
I’m a bit amused at myself when I realize that an advanced omelet is the simplest thing I can think of to cook…

Eggs, shredded cheese, finely chopped ham, fresh basil, thyme, and just a dash of coriander.
Topped with mozarella and tomato.
Damn, this is tasty.
Also, here’s a small screenshot of my game progress:

Tags: C++, compo, foodphoto, motivation
So, spent lots of time and work on the sort-of-game idea I had for the theme. Math was involved and sketching occured, evidence can be found here:

All in all, I feel pretty good about how the game is coming along, haven’t started making it look good yet. Gameplay goes first.

If you want to try it out, there are two builds available here:
Windows 32-Bit build
Linux 64-Bit build
There are a couple of command line switches you can use:
-f Fullsceen
-b Rebind all controls before starting the main loop
-r WxH Specify resolution
-m 0-100 Specify music volume
-s 0-100 Specify sound volume
Standard controls are WASD, and if you’re using -b then you can bind to both keyboard and joystick controls. It’s been tested with both an original Xbox Controller S and the Xbox 360 controller.
Also, I know that something is strange about collisions, at times they don’t seem to register at all. This is a bug that I’ve spent too much time trying to track down, and so sort of decided to leave it there until it becomes a more pressing issue.
If you happen to have a 32-bit Linux system, then you could try to build the game yourself. The source is available on Github (C++) and it uses CMake to build, you might need boost and SFML 2.0 (Don’t know if the RC works since I’m using the latest git myself).
There’s a small issue with the CMakeLists file so you might also have to set Kunlaboro_BOOST to On in your cmake cache for it to build properly.
Hope that you’ve enjoyed reading this (And maybe even enjoyed what exists so far of the game). Please comment.
This is Ace, reporting to bed.
Tags: C++, compo, demo, game, journal, linux, progress, screenshot, Windows