I’m in
I’ve decided to participate in the 31st LD. However, since I am not finished with my 2D game engine, I’m going to be using Scratch instead.
Total list of tools I’ll be using:
I’ve decided to participate in the 31st LD. However, since I am not finished with my 2D game engine, I’m going to be using Scratch instead.
Total list of tools I’ll be using:
EDIT: I will be posting periodic updates on my official blog: http://nonemu.us.to/?tag=ld31
Okay, so after a bit of planning, I came up with an interesting idea. I will have several levels on the same screen that have to be solved, but you only control 2 at any given time. Here was my brainstorm process (sorry for small text):
A simple Google search of “entire game in one level” brought me to this website: http://www.giantbomb.com/single-screen-level/3015-731/ It pretty much outlined what defined a game as “single-screen,” and based off of some of the points, I made different generic game concepts and eventually singled it down into “multiple viewports.” The only (and best) sub-concept I found was “control two at a time,” thus bringing us to where we are now. I can’t wait to see how this game develops over the weekend!
All that’s left is the level design (and maybe some background music :3)
Uploaded at http://scratch.mit.edu/projects/38078248/ for anyone who wants early-access
After about 8-12 hours of spare time I managed to squeeze out of my schedule, my game is now complete! I’ve finished a multi-dimensional puzzle game that I affectionately call “The Best of Both Worlds.” It’s all about simultaneous controls and thinking outside of a single level in order to win all 10 levels.
This Ludum Dare I developed a game I affectionately called “The Best of Both Worlds.” It is a puzzle game where each level has sublevels which you must control simultaneously in order to solve the level.
Developing TBOBW was a great experience for me. Never have I made all of the graphics AND sound all by myself, and I have to say that it is quite satisfying.
The only thing that I don’t particularly like is the sound effects. One user noted that “the SFX are kinda loud though, totally break from the peaceful, problem-solving, contemplating mood you provide with the light blue and soft music” and I have to say I agree. They were definitely a bit too loud and abrupt for the mood the game has.
However, all in all, I am very impressed with myself for my first completed Ludum Dare. I definitely plan on participating next time, hopefully with something more advanced than Scratch!
For #31 Connecting Worlds I made a pretty successful game with Scratch. This year I’ll be using LWJGL to make my very first full game written in Java. I promise the SFX won’t be as loud as last time. 😛
Tools I’ll be using for #32:
This will be the third Ludum Dare that I have participated in. Since I’m still waiting for LWJGL3 to come out (maven and stuff), I’m going to use Scratch again to build and distribute my game.
The total list of tools I will be using:
http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=39216
I’ve finished my LD game this year, and I’m on the fence about how it turned out. I love reworking definitions of words, and that’s what I did this year. Instead of something that may seem scary to us, I put a pentomino in a Tetris game. I wanted to make a freeplay Tetris/Pentrix after finishing the puzzles, but I simply lost too much time re-familiarizing myself with GIMP & fixing existing textures. I made around 5 levels (even though I was aiming for 10) and was able to develop a decent storyline. Now, there’s nothing left to do but shoot this off into the wild and hope somebody likes it. 
I’m sacrificing a chance to have some friends over this weekend. Hopefully I can make a game that will make up for that!
This time, I’ll be using PlayCanvas as the engine. This is a brand new system for me, but it seems to be easy to learn. I may also use external tools like Blender, GIMP, and some SFX generators since I’m not familiar with the capabilities of PlayCanvas yet.
I’ll be livestreaming throughout the weekend at http://twitch.tv/nonemuninja and I’ll be posting status updates on my new blog at https://nonemu.ninja
Let’s go!!
I originally intended to participate this season, but scheduling conflicts got in the way.
HOWEVER:
I will still use the theme “Two Buttons” for the first game built on my LWJGL-based game engine. The engine has been a side project of mine for a while. Hopefully I can get it finished soon so I can use it for the next LD!
Wow, the next LD is creeping up – only 1 month away! Last time I made an OK-ish game using Scratch (https://scratch.mit.edu/projects/73830226/) called A Piece of Me. This time I plan to go 3D!
BTW, I’m in the process of developing NinJGL, an object-oriented extension of LWJGL 3 that makes it easier to develop cross-platform games. It’s still in development; however, if I can get it done within the next month (ie. no huge school projects) then I’ll be using it for this jam.
This time around I’ll be using absolutely no graphics. My game will be completely text-based and written in Java using IntelliJ IDEA. If I can complete this one, it’ll be my first game that’s not made with Scratch!
Something I will try to do is write an IRC web client (javascript…ew) or use someone else’s (better idea!) and publish my game as an IRC bot. By providing a link to the custom web client, the ability to play the game will be universal (except maybe cell phones but…really? Don’t try to play web games on a phone)
Good luck to all!
So I have a 2500 word essay that I’m supposed to be writing at around that time…. but I might be able to fit an LD in there somewhere 😉 <3
I was hoping that I would have my custom game engine done and dusted by this upcoming LD, but other coding projects and schoolwork got in my way. Instead of that, here’s what I’m planning on using:
Hopefully I can get the livestream working this year! (https://twitch.tv/nonemuninja)