aldorado

LD31

We’re In for the First Time

Hi, my Brother (herofresh) and i are excited to enter our first time LD experience.

I think all the programming will be done in c#, as for graphics GIMP and the sounds will be created with our amazing 20 year old plastic flute.

 

 

LD33

I’m IN!!

LD33, here I come 😀

LD35

The foundation has finally been set! – Game Update

The art is coming together as our artist works non-stop on our sprites, our 3 devs have the basic code for the functions down, now we’ll start to expand the game so we get some diversity. Also sounds.

Currently working on the Shapeshifting…basic functionality is done and a basic “Effect” as u can see on the Screenshot. Everything really basic. Really.

If you wanna watch us work on it, I m holding the stream together and we are on most of the time 😉

https://www.twitch.tv/lmg6 <-shameless selfplug

Update1

 

Ludum Dare 49

Atlas - From Concept to Game

Hi there, we wanted to share our conception and art style process. Check out our game here https://ldjam.com/events/ludum-dare/49/atlas-the-clownlifter

First we started with some crude sketches to get an idea of how the game should look like. The game was meant to be played in portrait mode, due to restrictions and the time limit, most people will still play it in landscape mode 202110021349_concept.jpeg

After that, looking for the style we want to use. I have come across strobridge litho, a company that made old circus posters, so they where a big influence in the game photo1633177289.jpeg

Now that we had the color palette and the main concept down, we just had to create the sprites. Our process is as follows. Paint it => Take a picture => clean it up => colorize => animate

photo1633189020.jpeg SmallClown.png

Then merge everything in the artboard, replacing colored blocks with sprites artboard.png

We hope you enjoyed this and please check out our game https://ldjam.com/events/ludum-dare/49/atlas-the-clownlifter