anthonyl

LD18

October Challenge

#1 at the prototyping phase for the october challenge, not much yet

Dropping out due to other game needs

Howdy,

I’m sadly probably going to have to drop out of the october challenge, at the start of the month I went to a conference then I released a new iPad game on the 12th and it’s been in need of some serious, serious polishing which has eaten up most of my time..

if i need get some days free before the end of the month free I may be able to finish the LD game, but it would be really unpolished and I don’t feel so hot about releasing another unpolished game :)

if your interested in what i’ve finished so far check out my dev blog @

at tumblr there I have a video of the first iteration of the my LD game

Anthony

LD19

Intent

I’ll be writing up a android game this time (not sure if it’ll be 2d or 3d .. but probably 2d to save time)

tools: all sorts of software on my computer

Some sort of discovery game

It’s getting there kind of basic structure is there.. now there’s just the little matter of gameplay

so the basic concept, you have one action button there are lots of different blocks… the glyphs on the blocks define what the action is..

you have to “discover” what the glyphs mean, and explore the area to figure out what to do/where to go …etc, not great but could be fun

also slight change of tools on my end, the target is iOS using cocos2d rather then a android project.

Livestream from day1

it’s like 5am so i’m going to sleep  here’s the livestream i took from day1 (Friday) it look to a little to get it all setup.. I’ll probably adjust it a tad for tomorrow so it’s a bit slower

it’s like 5am so i’m going to sleep  here’s the livestream i took from day1 (Friday) it look to a little to get it all setup.. I’ll probably adjust it a tad for tomorrow so it’s a bit slower

http://www.youtube.com/watch?v=_nOOhfVjYY0

iPhone Only

good news, I ported my entry from iPhone to OSX .. which still limits the amount of people who can try the game out .. but by far less

Comments

GreaseMonkey
19. Dec 2010 · 00:55 UTC
One of these days I’m going to make a game and only release a NetBSD binary.
19. Dec 2010 · 01:01 UTC
make sure you only build it for DEC alpha chips too :)

LD20

Intent

Howdy,

I’m back again, I’m not 100% sure on my engine/middleware choice my last entry used cocos2d since I’ve never used it before and wanted to force my self to learn it but 2D only games really are not my thing most likely I’ll end up building things with openframeworks ( http://www.openframeworks.cc/ ) or ogre3d (http://www.www.ogre3d.org) this time around..

art wise I use photoshop w/ filterforge for raster stuff and modo3d for modeling

Update – tech change

I’m going to switch from using my ogre3d based engine to just using unity for this .. the idea of having to produce multiple builds and write a game using the engine in 48hrs seems like it would really be very unrelaxing.. plus i just wrote a heap of cool new tools for unity I want to try out <3

Also, I'm going to skip the compo and just take part in the jam since I'm going to be working with someone else (for music) this time

ttfn!

Slow goings

I’ve really been moving at a snails pace, I didn’t really get started until 7-8pm Saturday and have been having trouble sorting everything out.. so far the game is more of an interactive story with some dramatic elements .. on the plus side I’ve finished a lot of the effects and event systems but theres still a lot to do.. if I can just stay up …

also.. everyone seems to be working on some really great games can’t wait until I can actually play them :)

Still going…

Only 6 hours left and I’ve really had to start cutting corners … recovering from my late start and a game concept that required a lot more work then i anticipated oh well I can always touch it up for the jam version (which I’ll have some external help with sound wise)

LD21

Intent

Intent

Librarys/Frameworks
Ogre3D/CEGUI/OpenAL

Tools:
Modo3d for modeling / photoshop and filterforge for everything else

Basecode:
None as of yet. if I do end up using a base I will post a link to the source before the start.. (if anything it will just be the typical ogre bootstrapping)

Anthony

first night, late state

I started somewhat late tonight and was only able to put a few hours in; most of my time has been spent on getting the basic simulation planned out and the interface layout & cegui bindings

Getting there

Well it’s defiantly getting somewhere.. in fact the game could be considered complete now except the fighting and quick unit selection systems need a bit of work and sadly my body needs to sleep

getting there

lalala

LD22

good news

good news I’m getting started due to my late start I’m going to do away with the usual mess of buggy compilers and finicky graphics software and make a text-centric based browser game

wish me luck

LD23

In

I’ll be using openframeworks w/ various addons + da GIMP

LD25

Intent

Here we go again! this time I’m going to go with my more standard toolset rather then trying to experiment with something new for LD.

Language: C++
IDE: VS2012 ( http://www.microsoft.com/ )
Framework: OpenGL/SDL ( http://www.libsdl.org/ )
Pixels: Allegro sprite editor ( http://www.aseprite.org/ )
Shapes: Blender ( http://www.blender.org/ )
Food: Grubhub ( http://www.grubhub.com/ )
Beer: Not sure yet, will keep you guys informed though!

LD27

I’m in

I’ll probably be making a webgame with clojurescript since i’ve been learning up clojure lately .. or something with libgdx i’m not sure

I’m In!

last week I said I was in.. and that i would be using clojure/clojurescript well that was a lie … SDL 2.0 it is!

Comments

sfernald
20. Aug 2013 · 00:52 UTC
Haha, thought so. Sometimes I have those crazy kind of ideas too.
adventureloop
20. Aug 2013 · 06:00 UTC
SDL is almost always better, nothing beats glfw!!! Good luck.