I’m in!
Hello everyone! This will be my first Ludum Dare! I’m still not sure, if I will be participating alone as part of the compo or if one or two friends will join me for a jam.
I will be doing something in 2D using Unity 5 with Visual Studio 2015 as well as some custom scripts:
- A JSON parser (by Wyrmtale) that will be used to load an external config file during the initialization of the game. This way I can just make a build, send the game to a friend and he can help balancing it without the need to install any stuff like Unity. Very useful!
- An EventBus that came into existence during the last Global Game Jam. My team figured out that an event-based approach fits very well, if you develop your game with self-aware GameObjects.
You can use my template project (https://dl.dropboxusercontent.com/u/12595295/LD33.zip)! Check GameApp.cs to see how the config parsing and the EventBus works! I’ve provided event classes for void, integer, float and string!
If my controls get too complex, I will be using a 360 GamePad with the neat InControl Library:
https://github.com/pbhogan/InControl
Have a great Ludum Dare everyone!
