
Just wanted to share some progress gifs from our demake of classic Tony Hawk games. I think it's cool to compare where we got to how it started!

First experiments with 3Cs - making a third person camera and the controller was the scariest thing, so it was the focus for the majority of the first night, while the rest of the team was asleep after brainstorming.

Early attempts at making grinding work. I've gained massive respect for THPS devs doing this. Very tricky to get right, and even then there seems to be an unending supply of edge cases. The final version still has at least a couple of known bugs we couldn't fix in time...

Getting a non-placeholder model usually means it's time to play around with anims. I tend to do several passes throughout the jam, but it's good to establish the general feel of all actions and timings.
Pictured: kill animation was made to be played immediately after any collision with an NPC. From experiments it was clear it'll have to be fast and good for frequent resets - something I kept in mind when animating the final clip later. Both placeholder and the final version start part-way through the swing for that reason!

The coolest moment for the jam is when several big parts come together. We're a little bit past half-time here, and several core elements are in place: the 3Cs, level blockout and the combo system. Getting to a point where a minimal version of the game you wanted to make is playable always feels really good - it's proof that you were on to something with the idea!
From this point the main focus was fleshing out quality(animation, audio and FX, graphics) and fixing tons of bugs. Also spending a lot of time playing the game, which is never a waste! You get a better idea of what is truly important to do next that way.

Just one more from a little later on, because I really like how the scythe-driven blood gush VFX has turned out. If you're interested in seeing more, I recommend playing t the game. :D It should play nicely in the browser, so it's quick to check out!
https://ldjam.com/events/ludum-dare/52/tony-crows-pro-scyther