Bartosz

LD 40

We are in!

Hello all!

We (@bartosz & @W0jciechZ) are joining #LDJAM as a team for the first time (as individuals as well :smile:)

Just wanted to say hi and whish everybody luck and have a great ideas!

We will be using: - Unity - Pyxel / Gimp - MagicaVoxel - sfx and music - probably some generators and stuff stolen from the internet :) - palleton (compose colorpalette just right) - dafont.com for great fonts :) - chronolapse for screen capture

Happy jamming!

PS. We are based in Europe so we are starting at 3am - can be little rough on edges! :smile:

ld40.png

We are not dead (yet) !

We are still in guys! Together with @W0jciechZ working now on neaty animations, particle effects and assets. Most of core mechanics are done and we are polishing now!

Small teaser below :)

MobArena.png

WE MADE IT!

We just finished our Jam session with @W0jciechZ

Our game is called Voxel Mob Arena

You run a voxel-player and shoot stuff, pickup weapons and ammo. Be careful though - more ammo means heavier (the more you have the more it is) - if you are too heavy - you can drop weapon with Q !

Our game is here: https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

VoxelMobArena-cover.png

Voxel Mob Arena

This is my first Game Jam ever and i'm very proud of what we have made :)

MobArenaTeaserSmall.gif

It's very fun to play voxel shooter - if you want to check it out - here is game:

https://bartoszw.itch.io/voxel-mob-arena

Don't forget to leave rating and comment - i would realy appreciate some feedback (even negative!)

https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

PS. Together with @W0jciechZ we want to fix some bugs and add multiplier in the future - so this project won't ie out after this LD! It has potential :D

Please explain ratings

Karma for Feedback given: 13

Ratings given: 14.875

Ratings received: 16.6

*Classic Balance: 125.9630 * *

*Smart Balance: 13.4747 * *

Can someone explain what those stats means exactly? I quite don't understand how this works :)

You can try our game here: https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

Thanks!

We've fixed some bugs!

NoMoreBugs4.gif

There were some annoying bugs in our game but they are all gone now!

Check out Voxel Mob Arena here: https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

Full changelog below:

  • jumping physics is now improved
  • double weapon now synchronize smoothly
  • shotgun is shooting faster now
  • player speed increased
  • player moving faster on diagonal fixed
  • world border gap is no more so you won't fall into black limbo! :)
  • ammunition pickup sound quality improved
  • better weapon convergence - you can now hit mobs with ease!
  • weight levels that slows down player are now balanced and picking up heavy weapon is more forgiving
  • navmesh rebuilded to fix stupid enemies behaviour and eliminating path blocking in some areas
  • you won't have 999 999 999 points at start - sorry!
  • weapon shouldn't be able to duplicate when picked up :)
  • yellow information should no longer show up while playing
  • weapon damage increased 2x - you can kill mobs with ease now!
  • added%2LS

What tools for making promo gifs and videos?

It's shame that we are limited with gif sizes to 4MB - what tools do you guys use to create animated GIFs to promote your game?

Check out Voxel Mob Arena here:

https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

Bugs are no more! :D

NoMoreBugs4.gif

There were some annoying bugs in our game but they are all gone now!

Check out our Voxel Mob Arena here: https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

Full changelog below:

  • jumping physics is now improved
  • double weapon now synchronize smoothly
  • shotgun is shooting faster now
  • player speed increased
  • player moving faster on diagonal fixed
  • world border gap is no more so you won't fall into black limbo! :)
  • ammunition pickup sound quality improved
  • better weapon convergence - you can now hit mobs with ease!
  • weight levels that slows down player are now balanced and picking up heavy weapon is more forgiving
  • navmesh rebuilded to fix stupid enemies behaviour and eliminating path blocking in some areas
  • you won't have 999 999 999 points at start - sorry!
  • weapon shouldn't be able to duplicate when picked up :)
  • yellow information text should no longer show up while playing
  • weapon damage increased 2x - you can kill mobs with ease now!
  • add few weapons and magazines on the map
  • active hot bar is now fixed
  • weapon slots should not switch to empty slots
  • ammunition snould respawn
  • enemies should cause less damage
  • enemies should push back less
  • make more obvoius which weapon is selected on hotbar
  • fixed some world tiles gaps so you won't fall into abyss:)

LD 41

I'm in for my second Ludum Dare!

Previously in Ludum Dare 40 we made with @w0jciechz Voxel Mob Arena which was quite successful (imho) and you can check it out here: https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

This time we are in team of 4 and we are ready as never! :D

Me (@bartosz) and @sandra-jasionowska will be doing programming stuff @yamifive will be doing 3D models and animations @monikaw will take position of 2D artist and ui graphic designer

We are from Poland so we starts 3AM local time unfortunately but this won't stop us

Tools that we will be using

GameEngine:

  • Unity 2017.4.1f1

SFX:

  • https://www.bfxr.net/

Modeling

  • MagicaVoxel
  • Blender

2D graphics

  • PS and/or Pyxel

Wish you all great LD41 and see you back again in 72h on the finish line!

Educational Beat 'em up - punches delivered with math! :D

Our idea for this theme is to combine Beat 'em up with educational math game where you solve math equation to deliver punches to your opponents!

Main concern is to keep tempo while leave time window for calculating - this will be challenging...

beatemup.jpg

Our protagonist finaly comes together!

Well, we have already two faces of our main protagonist - standard Nerd and Rage Nerd On Steroids!

How do you guys like it?

nerd.png nerd_rage.png

We made it!

Barely but we did!

Here are some screenshots from our lovely game!

You can play it here: https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math

Zrzut ekranu (4).png

Zrzut ekranu (5).png

Deliver punches with math (if you didn't already!)

Our game is primarly about combining beat'em up and educational math game... You probably think "this cannot be done - it doesn't make any sense!" - and you are right - but can those generes be combined in a way that you could play and not be frustrated? Check for yourself here and let us know! :

https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math

nerd.png

LD 42

We have trailer now for our game!

https://www.youtube.com/watch?v=dFINYS0OUx0

If you like it - you can play game here: https://ldjam.com/events/ludum-dare/42/darkest-shade-of-night

Don't forget to leave comment and rating!

Cheers!

Don't be afraid of the WORM and save those villages!

https://www.youtube.com/watch?v=dFINYS0OUx0

Game is here: https://ldjam.com/events/ludum-dare/42/darkest-shade-of-night

PS. Hold on for 10min and you will get 'secret' credits at end of the game :)

LD 43

This time i'll try COMPO

Already participated in 3 jams - i feel like it's time for COMPO though. It will be really hard - but i wan't to do it anyway :)

Tools: * Unity * Photoshop and/or Pyxel * MagicaVoxel if i decide for 3D (i would rather keep it simple though with 2D - no time for modeling) * BoscaCeoil / Bfrx * Audacity

I will try to keep it simple and not overdoit as i always have tendency for making too much irrelevant stuff...

Wish you all great jam and finished games in time! See you on the other side!

PS. You can check out my previous entries here: https://ldjam.com/users/bartosz/games

Looking forward to play YOUR moody game!

If you have a game that in your opinion is moody, funny or have deep/touchy story - please post me game link in the comments section - i would love to play it!

moody.jpg

EDIT ALREADY PLAYED:

-https://ldjam.com/events/ludum-dare/43/lucky-number-13

-https://ldjam.com/events/ludum-dare/43/pirates-may-cry

LD 44

Small proceduraly generated sandbox made with Voxels and love :)

TreasureHuntCover.png

Hi all!

I've created this small voxel sandbox game in 72h - wanted to make it for the compo but didn't make it in time.

Let me know what you think and if i should keep working on it.

https://ldjam.com/events/ludum-dare/44/treasure-hunt