BattleCat

Ludum Dare 46

A wild BattleCat has appeared...

I'll be joining LD46. Seems to be customary to make an introduction so here's mine.

As a kid I dreamed of being in the video games industry. I bought Klik 'n' Play (a visual event based system like Game Maker) in like 1995 for my hard earned cash, and worked from there. My last jam-type event was in 2004 where I made a terribly buggy remake of the original Donkey Kong game. Eventually I transitioned to Construct (same concept). I lost my interest in game making in about 2010 because I had other hobbies I preferred to focus on.

Game development never really left me though, and I keep an active log of ideas and such. I saw, by accident, that Scirra will be making Construct 3 free for the duration of LD46 so I thought "why not?". I've always wanted to transition to real programming as I feel like you have much more freedom that way, but other than a Unity course and a bit of sniffing around I haven't been able to make the transition, so I'll be sticking with what I know.

I'll most likely be making some programmer art for graphics (in Asesprite), and keeping the game somewhat in an NES style. I will be making the music myself in FL Studio.!

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Here's what I have so far

Here's a video of Eggbert collecting an egg, and most of the "code" in the background

https://www.dropbox.com/s/8fme6x2651v64rl/eggbert01.mp4

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That was day 1 for me

I've been working pretty much non stop and I'm completely exhausted, so I'll be getting some well deserved sleep now. I've come a lot farther than I thought I would, especially considering since I haven't made any games for 10 years.

Here's a little video to show my progress:

https://www.dropbox.com/s/znvbhi49pa81qys/eggbert04.mp4

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Eggbert is 95% done!

It feels so good to be able to do this, when my paradigm 10 years ago was "you can't finish shit, you're shit".

I just need to draw a couple of background layers and that's it. Anything beyond that'd be bonus features.

Video:

https://www.dropbox.com/s/mws3mk8pgjwy6pi/eggbert06.mp4

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Done!

I actually finished. If somebody had told me last week I'd do this I would've looked at them funny. 10 years ago? Forget about it. But here it is. LD46 has been absolutely fantastic.

If you want to give it a whirl:

https://sirbattlecat.itch.io/the-adventures-of-eggbert

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Working on a full "real" version of my game

While playing all the great entries into LD46 and giving feedback, I'm also working on a full proper version of my game on the side and I'm already pretty far. For example, the newer version can be played on a touch device. I hope everyone out there is feeling even half as inspired as I am these days :)

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Post-LD version of my game finally done!

Hey everyone. Since participating in LD46 I've been working hard on building a first proper release of my game The Adventures of Eggbert. Getting to this stage was something I thought physically impossible just a few years ago.I hope you'll give it a whirl. The list of changes is huge. I've always dreamed of having a game on Steam so the game is in review at the moment, due to release there in a couple of weeks (presuming the game gets approved).

I'll be writing a Post Mortem about the whole process as well, in an attempt to give back too.

Thanks for all the interesting game experiences so far everyone.

You can play the game here: https://sirbattlecat.itch.io/the-adventures-of-eggbert

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Ludum Dare 47

Been looking forward to this

Hey everyone. I participated in LD46 with the game The Adventures of Eggbert. LD46 made me prove to myself that I can do anything when there's no time for self doubt. I've had LD47 in my calendar since LD46 ended and now we're finally here. I'll be going solo again.

I'll be building my game in Construct 3 again (free during LD47 for anyone that might wanna give it a try).

Looking forward to playing a lot of interesting games :)

Here's a picture of my previous entry (a polished version is available on Google Play and Steam for free):

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Hard theme

The theme was announced at midnight where I live, so I chose to go to get some sleep instead of working through the night. Honestly I wasn't thrilled about the theme when I woke up and saw what it was. Still, one has to make the best of it I suppose.

I've opted for a simple space shooter game. I used to create games like these all the time when I first got into creating games as a kid.

Here's a sketch of the first enemy's planned movement, and a video of how it looks in action.

Did anybody else struggle coming up with a good idea?

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Decided not to participate - anybody need music?

I've been wracking my brain trying to come up with something decent for LD47's theme, but I simply couldn't do it. The theme felt restrictive to me. For that reason I will not be making a compo game despite having looked forward to LD47 for months.

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For that reason I may be up for providing music if needed (if I like your project of course). Here are some examples of different stuff, just so you can get an idea of what I can do:

Off World (2020) - track from my upcoming EP:

https://clyp.it/iwiwdl3d?token=81094f6d551767e4a4f15941b72ec37a

My Ludum Dare 46 game, also features my music. Has an "arcady" feel:

https://sirbattlecat.itch.io/the-adventures-of-eggbert

Orchestral sound sketch (very unfinished from ~2017):

https://soundcloud.com/lazernaut/scratchpad-orchestra-2/s-Q5Qec

Ludum Dare 48

Well under way

Leading up to this LD I was hoping the theme would be something I felt I could work with. I really didn't vibe with the one for LD47.

When I got up I checked the theme and was pleasantly surprised. Ideas immediately started popping into my mind. Threw some bread in the oven and contemplated the possibilities.

My first idea was something like level 2 in Battletoads (https://www.youtube.com/watch?v=wPd9TzBFc40) where you're stuck to a rope rappelling down a never ending hole fighting off enemies.

My second idea was to make it a roguelite with gameplay similar to Bomberman. I've always enjoyed games where you collect gems and such. It's also one of the aspects of Minecraft I enjoy the most, so I decided the theme would be perfect for a mining related game. So the idea would essentially be a Bomberman/Minecraft hybrid.

I decided on idea 2. The first one, I felt, would be too repetitive.

Here is the game screen at the moment. The player can change direction without moving (so it's possible to take an action in a specific direction without having to move first). The dirt (clear tiles) can be removed with 1 button press, and the rocks can be removed with 2 hits, cracing before it's broken completely.

At the moment 4 enemy types are planned. The red square is the first one which will just move around randomly, but attack if the player comes too close.

I'm working with Construct 3 and obviously the art is temporary.

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Progress

Progressing well, although there's judging from the screenshot there's not much change from my previous shot. I'm doing the code first as I feel the game is nothing without that. Then I can add bells and whistles later.

Right now I have the basics for a rudimentary random level generation going. For now it'll just be a level generated in chunks of premade configurations. My original plan was true random level generation, but even though I've coded that before I didn't feel like it was important enough to get working this time around. Perhaps in a post-LD version.

I've been thinking of who the protagonist would be, and I've decided on Wilford the Wombat. Here's a quick sketch.

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And the game itself with various unfinished elements showing:

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Done...kinda

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After working on my game for a while I realized it took quite a bit more work to get working than I originally thought. By this time I thought it was too late to start over with something else so I kept going. Nothing amazing about the game, but I finished.

I find it really hard to plan a game properly before starting to work. There are so many variables to pay attention to I often find it easier to just have a general idea and then wing it. This can lead you to go down tangents that might not work out. Tangents you could've avoided with real planning.

If anyone out there has some good tips on how to make sure you start off properly I would love to hear it :)

Despite these many frustrations I had a lot of fun doing this. I hope everyone else did too.

Wilford - post mortem

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Hey everyone. It's really interesting to see what everyone's come up with. So many fun entries.

A year ago I wanted to write a post mortem on my entry. Time passed and by the time I got around to it I couldn't remember the details. For that reason I wanted to do it this time while everything was still fresh in memory. If you're interested you can read it here:

http://www.tribunny.dk/wilford-a-post-mortem/

Looking for artist (paid) **closed**

Hello everyone :)

I'm currently working on the post-LD version of my submission. I want it to be a commercial game so I need to not do the graphics myself. The game is still early in development.

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Gameplay The game is a top-down retro style game. The goal is to collect gems, and find the exit to the next level. There are various enemies in the way and you're penalized depending on how much time you spend.

Graphics style The art style I'm looking for is NES or SNES styled graphics. The game takes place underground so I'm looking for someone who's good at drawing shades and such on the sprites.

Here's a small Pinterest board as an example: https://www.pinterest.dk/sirBattleCat/wilford/

Collaboration I have a list of things I need but since the game is early in development additional art will likely be needed down the road. Our collaboration should allow for this. Would be great if you could offer a couple of ideas here and there too, based on your experience.

Payment I could imagine a few different ways of doing it:

  • Hourly wage (we would agree on the amount of hours needed beforehand)
  • Free but get a % of what the game earns when it releases (I do not recommend this for your sake)
  • Fixed amount - 50% now, 50% when the game releases
  • Something else, if you have any suggestions

Closing So yeah - if this sounds interesting to you, you're welcome to hit me up and we can talk about it.

You're welcome to contact me on Discord (BattleCat#2644), Twitter (https://twitter.com/BattleCat_dk), reply here or whatever.

Now on Steam

Hello everyone. I've been working on my game, Wilford, since LD48 took place and it's now on Steam as an early access title. I'd love it if you gave it a try and told me what you thought :smiley:

If any of you are still working on your LD48 entries, share them in a comment so I can check it out.

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Ludum Dare 50

LD50 has had a spot in my calendar for many months

Hello all

I plan on joining LD50. I've been looking forward to it for a long time. I've participated twice before. I'll be joining doing the compo as it's the most straight-forward thing for me. I do a bit of everything, but outside of LD I write music, music for games, make video games and photography.

Tools

Music: FL Studio 20

"Art": Asesprite

Dev. tool: Construct 3 (if you haven't tried it, it's usually free during Ludum Dare)

Sfx: Usually end up being a mix of things I make in FL Studio as well as library effects etc.

Previous entries

For LD46 I made the game Eggbert: Eggbert.jpg

For LD48 I made Wilford, which is still in development. The scope is much larger than the previous game. wilford.jpg

Good luck to you all with the projects that will be born this weekend :)