24+, progress so far
At least we got a parallax scrolling right now.

First gif of gameplay.
Actually, gameplay coming soon. We hope.
At least we got a parallax scrolling right now.

First gif of gameplay.
Actually, gameplay coming soon. We hope.
Team of three siberian devs greets all ludumdarian fellows!
Our progress so far:

Result of ~26 hours work. You already can see beginnings of gameplay ’bout omnivorous baby S’tan.

Finally we’ve made sounds for our game and I think time was not spent for nothing.
Here’s an example of our main theme:
Tags: LD33, OST, soundcloud
Two buttons dungeon-crawler.
I’m so happy that we’ve made it on time.
This is our third participation in Ludum Dare and the best so far.
Tags: ld34
While we’re writing full-length report about our team’s LD#34 experience you can roll some wheels in our jam entry Wheel Roller!

This is gonna be epic.
Folks are asking us – what the hell is going on in our game. Well, it turns out that many of you haven’t read original story the game is based on.
So, let us tell you what it is all about.
The protagonist, young priest, is locked in the village chapel to save dead beauty’s soul from the evil spirits. But in the midnight all evil spirits are materializing, so protagonist have to fight ’em and save the beauty’s soul.

Hey, Somebody help him! The priest need help to protect the soul of young woman from demons.

Tags: 2d platform, gogol, oneroom
Hi everyone.
Soon we will publish the post-ld version of our game.

Now we are fixing bugs (yes yes the protagonist’s jump will be fixed :)), creating a new monsters and adding graphics effects. We are planning to publish post-ld version in a few days.

Tags: bugfix, development, gogol, oneroom