Berkin

LD 41

I'm in for my first LD !

I will participate for my first ludum dare jam. I will use Unity / Photoshop and probably Bosca Ceoil. Good luck !

Bad Progress

I have just some placeholders and very basic mechanics yet. I hope your progress is better than mine 馃榿

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Platform / Bullet Hell

My Progress

I have an labyrinth and enemy patrol script. When enemy saw player, player have to sacrifice one of his abilities to revive. Player has 3 abilities: Shoot, Dash and Cloak (Be Invisible).

Enemies are cubes, labyrinth created via ProBuilder (i learned on the fly, i havent used before. i will not learn anything in future jams. i know it was a bad idea). I'm planning to design a couple more levels, improve enemy system and create better UI. Good luck everyone !

LD 43

I'm in for my third Ludum Dare !

I couldn't finish a game my previous participations. I hope i will reach the end this time :smile: Good luck everyone !

My Tools

Game Engine: Unity 2018.2.14f1

Code Editor: Visual Studio Code

Music: Bosca Ceoil

Sprites and UI: Adobe Photoshop

3D: MagicaVoxel

Sound: Audacity & Sfxr/Bfxr

Progress

I decided to make a 3D project, i using ProBuilder (Unity Package) for first time :smile: I have a game idea, not much exciting but i hope it will be entertaining (if i can finish :smile:).

Screenshot

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My mini labyrinth, first level i created in ProBuilder :smile: Enemy using NavMesh for patrolling. Player tries to avoid enemy and reach the end. I'm going to bed now, this is end of day 1 for me.

No audio yet

I have no sounds or music yet :smile: I will create 2 musics in bosca ceoil, one for menu, one for action. And i need a couple sounds for weapons, walking etc..

Options Menu

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It's fully functional :smile: I have still don't have sounds though

My game "Infiltrade" completed !

It's a stealth game, you hide the enemies and try to reach the end. When they alert the base, you have to sacrifice one of your abilities.

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E for invisibility, Right Click for dash, Left Click for shooting, by the way. I didn't hided in screenshot intentionally :smile:

What i learnt ?

* What i learnt ? *

  • Never try new tools in an event
  • Setting measurable goals helps (like "first playable demo should be ready in 12AM")
  • Concept arts good, designing the game before coding better than while coding.
  • 48 Hours is enough to make a game, but staying focused is hard.
  • Don't give up when you stuck. Take a break and you will find a way.

I will be better in next event. Good Luck ! and i would be appriciated if you try and rate my game

What i learnt ? (Little Post-Mortem)

* What i learnt ? *

  • Never try new tools in an event
  • Setting measurable goals helps (like "first playable demo should be ready in 12AM")
  • Concept arts good, designing the game before coding better than while coding.
  • 48 Hours is enough to make a game, but staying focused is hard.
  • Don't give up when you stuck. Take a break and you will find a way.

I will be better in next event. Good Luck ! and i would be appriciated if you try and rate my game Infiltrate

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Would you like to try Infiltrate ?

You can find my participation page HERE

Rates and feedbacks would make me happy :smile: You can also check out my blog !

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THANKS !

LD 44

I'm in for 3rd time, 2nd game

I will be using;

  • Adobe XD for designing basics,
  • Windows Wordpad for planning & brainstorming,
  • Unity as game engine,
  • Visual Studio Code as code editor

I like using Adobe XD to create rough designs and i start working in Unity before polishing designs. I mostly polish when i finish core mechanics.

Good luck ! :smile:

I liked the theme

I wanted "Risky powerups" or "No upgrades, only downgrades" but i liked this theme too. I think i found an idea but not decided yet :smile:

Ludum Dare 45

I'm in !!

Best of luck to everyone !

I have an idea !

I always think my idea is brilliant at first and then realize it is not that brilliant at the middle of the jam... But this time it's different, i really loved this idea :smile:

Progress

I created a level, simple enemies and basic player movement. I have a short story and some ideas but i will implement them tomorrow :smile:

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