Progress with bad graphics!
I decided to use XNA as everyone that has linux doesn’t like mono, completely removing the point of using openTK for me.
I have some progress with my bad graphics, hooray progress.
I decided to use XNA as everyone that has linux doesn’t like mono, completely removing the point of using openTK for me.
I have some progress with my bad graphics, hooray progress.
Yesterday in the midst of the theme discussion I proposed using a new voting method to collect and rank theme preferences, the Schulze Method. Today, I wrote a WordPress plugin to implement my idea with input from others on IRC. I’d appreciate everyone’s testing/input! http://billknye.com/ld/?page_id=2
Without registering / logging in, everyone is sharing the same user state on the voting preferences, just an FYI if your votes get changed.
Here’s my doodle for my mini-ld game, colonizer, the doodle shows very little about the game other than trade goods. Originally I had some kind of tactical sailing warfare thing, which I promptly abandoned.
I am hoping to participate in this LD. I am considering doing something in 3D with XNA so I’ve prepared my simple box model stuff so I can use it if necessary. I’m declaring it here for anyone else who may want a simple ‘BoxModel’ library for XNA. Also include a simple model workshop to play with creating models.
Download here: http://billknye.com/ld/TestModelViewer.zip
Hoping to participate in this LD. Been playing with / checking out some terrain generation stuff lately, I may incorporate some of that if the theme is applicable, check out: http://www.barankahyaoglu.com/blog/post/2012/04/28/Map-Generator-source-code-is-available-now!.aspx and http://simblob.blogspot.com/2013/11/updating-polygon-map-generator-demo.html
Tools: Paint.NET, XNA/Monogame or Flixel, Autotracker, Sfxr, Audacity, the usual suspects.
Good luck all!
So my game is basically a sort of monopoly game that expands into connected board segments (connected worlds, ah?). As you play around the world, if you land at a corner it will generate a new segment from that corner and you can start down that path buying properties. Right now you buy automatically when you land on anything. You pay rent if you land on someone else’s owned properties and you collect rent only when you hop over your own property (it builds up on that tile waiting for you). The reason you have to pass the property to collect rent was a way to prevent players from just sitting around collecting rent.
Also planning on making the rent slowly disappear if it hasn’t been collected for a long time. You have to register an account to play (click the register button instead of login button after filling in desired username and password). There are sign posts over available properties to buy. I am planning to make it so you can pick the direction you move in if there are multiple directions, right now it randomly picks. Also planning to make it so you have the option to buy or not, and maybe buyout other player’s properties. Need to make buying properties increase the value of other properties around it so everything isn’t just $50.
Check it out: http://billknye.com/foo/nexopoly/
So I’ve gotten a bit more done. Streets have names, you can choose to buy a property or not. There’s a toggle to view the map from higher up. Prices increase upon property purchase. There are non-property tiles along each side between some of the colored property groups (of which there are more, randomized colors). The current price is listed on each tile. The gray blocks I think will be event card sort of things, except at the corners, which now give a $100 salary plus $100 bonus if you land on them. Still todo:
Good luck everyone!
Some progress with the thing 
