I'm in ... with a small world in a laboratory.
Screenshot take during starting a new experience (a new game) : 
Screenshot take during starting a new experience (a new game) : 
My second attempt : my objective is simply to finish and publish a game, really ;-)
A team of explorers enter into an Unknown Submarine Station ; it is the “brave team of USS Deep Explorer”.
The player controls a robot helping explorers.
Over the time, your robot discover and open new rooms.
Each new room make be lowering some critical resources, but contains also some machines sometimes useful to adjust survival systems, sometimes only bad to that explorers survive !
The goal of your robot (and thus, also for the player) is maintain alive all explorers.
The explorers' team try to find and activate an artifact, and when it is done, they must quit the station.
With its robot, the player can : * unlock door * switch on/off some machines * find and activate the artifact * return to main entrance to quit this submarine station
More informations available into readme.txt file.
I hope you have fun to play this game.

Hi every all,
It's the youtube link to my timelapse showing creation of my Ludum Dare 40 project, named "USS Deep Explorer".
https://www.youtube.com/watch?v=__HoICS0Cuk
Now, it's time to sleep a few... :-)
A play sesion in my game "USS Deep Explorer" made for Ludum Dare 40...
https://youtu.be/f7Ugrorgrds
You can view also the timelapse video of its making...
https://www.youtube.com/watch?v=__HoICS0Cuk
You can try it : https://ldjam.com/events/ludum-dare/40/uss-deep-explorer

Downloads and Links : * for Windows : https://drive.google.com/file/d/16rixlewZTsp0AQYjTwC5xsfygYHGR3RP/view or http://eice.be/ld40/USS%20Deep%20Explorer.final.ld40.zip * for Windows, fixed version post LD40 (see readme.txt file) : http://eice.be/ld40/USS%20Deep%20Explorer.last.update.zip * in HTML5 (web browser) : http://eice.be/ld40/ * "making of" (timelapse video) : https://www.youtube.com/watch?v=__HoICS0Cuk * "play session" (video) : https://www.youtube.com/watch?v=f7Ugrorgrds * description : https://ldjam.com/events/ludum-dare/40/uss-deep-explorer
Have fun...
The web page for running the WebGL version of USS Deep Explorer has been updated.
One button for access to game information and another for fullscreen mode.
Have fun on http://eice.be/ld40/
Other versions are still available at https://ldjam.com/events/ludum-dare/40/uss-deep-explorer

I have applyied new good formula :
Input Settings for Keyboard = ["Arrow" layout] + ["Azerty" layout] + ["Qwerty" layout] = Happy players :-D
In Unity :

To test it : http://eice.be/ld40/
To "Windows" versions : https://ldjam.com/events/ludum-dare/40/uss-deep-explorer
New updates (post LD40) are made to the "USS Deep Explorer" game.
First, you can now tweak the difficulty, in main menu, before launch a new exploration : this value updatable by the "expected difficulty" slider affects durations of the door unlocking/opening and the artifact activation, and also player robot motion speed.
In more, an animated progress bar has been added during those actions to help you ... or to stress you :-D
Also, some minor updates for lights and message texts.
See "Fixed version post LD40" and "HTML5" to get and play to this version, at https://ldjam.com/events/ludum-dare/40/uss-deep-explorer

By the way, did you know that in USS Deep Explorer each part is different?
A good reason to replay :-D
https://ldjam.com/events/ludum-dare/40/uss-deep-explorer

My tools are : * Unity 2017 as game engine * Affinity Designer/Affinity Photo for 2D * eventualy, Sketchup for 3D * Audacity and Odesi for sound and music * Visual Studio 2017 for code editing * Notepad++ as text editor * main programming language : C# * perhaps, some programming languages like Html5/Css3/Javascript/Jquery/PHP/MySql
Sorry,
I have again seen too big : a "robo rally" gameplay with randomly generated mazes ; it's about programming motions/actions of a droid in a maze (turn based gameplay, but with realtime to obtain and use the i-cards who define the instructions of your program) !
I haven't enough time to terminate my gameplay :-(
It work with my editor script by the Unity inspector, but i need some more hours to allow to give a playable game.
Missing code : * implement i-card definition : - name - description - restriction on count of available i-cards - link to corresponding sprite - tag name for special bonus cards - sequence of one or more single player character actions (turn 90L, turn 90R, move one step forward, activate trigger) - add some additional properties used to constrain more usage of i-cards
terminate implementation of i-card controller used to display i-card in program slot & inventory slot
add interaction (mouse click, or perhaps, drag and drop) to manage i-card in program slots & inventory slots
add main menu game with help to explain rules
more polish the game (graphics & sounds/musics)
I have again take too more time for coding generator of world, like i do it for LD 38 :-(
But, this time, i have a good base to create mazes by constrained random generation.
And, i understand a few better the new UI of Unity 2017.
I need to find simpler gameplay mechanics for next time.
I hope do better for the next Ludum Dare.
Glad to discover your LD41 result :-)
PS : Tomorrow, i post the video of my LD41 development (timelapse in high resolution)
I am in ... and I hope to do as well as Ludum Dare 40 by setting a goal achievable in the allotted time (unlike what I did not do in the 38st and 41st edition).
My tools are : * Unity 2018 as game engine * Affinity Designer/Affinity Photo for 2D * eventualy, Sketchup for 3D * Audacity and Odesi for sound and music * Visual Studio 2017 for code editing * Notepad++ as text editor * main programming language : C# * perhaps, some programming languages like Html5/Css3/Javascript/Jquery/PHP/MySql
Only 10 minutes left !!!
And always error 404 or 400 when i try to publish my game.
It's over ... but not as much as I would have liked.

The gameplay currently proposed does not exploit all the intrinsic wealth of the code already in place.
And as usual, I missed time to worry about sounds and music.
A little more "polish" would not have displeased me either.
But at least it's playable ... and replayable :-)
Any resemblance to a film released in 1982 is not due to an unfortunate accident ...
No pixel was hurt during the realization of this game.
https://ldjam.com/events/ludum-dare/42/prog-jet-vs-guardians
More information for later ...
Please support both QWERTY and AZERTY keyboard layouts, especially in the case of WebGL game ; it's really simple with four direction motions (or less) ...
Keys relative to motion : * Q to move left * A to move left * D to move right * W to move up * Z to move up * S to move down * SPACE to jump
Eventually, support also arrow keys.
Others available nearest keys : * E to special action 1 * C to special action 2 * X to special action 3
Most others keys around "this block of nine keys" can be used with both of keyboard layouts.
Thanks for the whole player community.
Here, following the comments that were made about the game "Prog-Jet vs Guardians", I was able to fix the three gameplay and user interface errors.
https://ldjam.com/events/ludum-dare/42/prog-jet-vs-guardians
Here is a short demonstration of the game.
https://youtu.be/Hi23_Nz6bOU
Good luck to all participants and have maximum of fun :-)
I slaughtered all the themes ... the poor!

Here are some weapons that may allow me to defeat the untameable beast of unlikely theme, the infamous lack of imagination, the sneaky fatigue and the fatefully incomplete project : papers and pen, Notepad++, Unity, Visual Studio, Affinity Designer & Photo, Sketchup, Audacity.
If you need a splash screen ...
Do "Splash"
