Did it for the second time!
I finally made it for the second time.
I hope you’ll have as much fun as I had making it!
I finally made it for the second time.
I hope you’ll have as much fun as I had making it!
Hi,
I’ve just created an upgraded version of my LD entry.
I’ve added drills, mines, best scores, better Android controls, and infinite digging.
Have a look on the play store: Diggity
Hi,
Here is my entry: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=18768
It’s an easy game to play but hard to master. I hope you’ll like it 

Hi,
Lil’ drake has been reviewed by some really cool guys on Twitch.
Here is one of my personal favorite moments: PacManFevaa
And the start of the test if your interested: Full Test
If you want to try it by yourself : Lil’ Drake Entry
Hi, I wanted to thanks again everyone for your amazing comments. Here are some of them:
shawn42 says … One of the best entries so far.. hard to put down. The levels are really well designed and the controls feel great. Throw some audio on this and I’d buy it! 5 stars in humor for having my dead corpses cut up again by the saws 😉 – Druid says … Simple but incredibly catchy game! This is like brilliant combination super meat boy, flappy bird and castlevania. … I can’t believe i giving all 5 again XD – Shina69 says … Best game i played so far and, trust me, i’m reaching 1 thousand of them! I would give it a 10/10 if it had music! Pls make more levels and share with the community, those mechanics are great! – Dizzyman572 says … Excellent game here man! This is one of those games where it’s difficult but fair. The mechanics are so simple, yet so deep at the same time. Overall, very good game. 5/5 – Gamepopper says … Extremely simple to pick up and play, brilliant use of perma-death and really cute vampire graphics. Great job! – mat1er says … Still a better vampire story than twilight! I’m currently working on an extended version with sound (at last), more levels, different environments and enemies.
The knight throws his sword directly to you.
The ghost travels all around the screen and blows on you when you’re near.
The Slime falls from the ceiling.
The skeleton throws his bones on you.
And much, much more…Here are 3 games that I selected both because I liked them but also because they deserve more votes.
Fright Night : you play has a serial killer. You need to be discreet to approach your victims and fast to kill them before they run away. This game has a really original gameplay.

Damned : You play as a monster trying to get its prey. The search mode is purely amazing. The art of the game is unbelievable. You should really try it.

Starvin’ Sasquatch : This is an original take on the stealth genre. This is a very fun game with nice graphics.

And if you still have some time you could also check mine 😉
Hi,
Here is a small post-mortem of my LD entry.
What is the game about ?
It’s a frantic game in which you can only fly and hit walls to change direction while avoiding deadly traps.
What went right:
– Constraints: Since I knew I would only have around 1 day to make the game, I put some constraints on gameplay and art. I wanted the gameplay to be really, really simple. What could be more simple than pressing any key to fly ? As far as we were going to fly a lot I made the velocity better if we keep on flying. I soon realised that this simple mechanic could be highly enhanced by bumping on the walls.
I was working on a NES-inspired game when the contest started so I kept the same limitations for my entry: 3-4 colors per sprite and use my personal NES palette. I also tried to limit the sprite size to 16×16. These are very relaxed NES constrained but they work for me.
– CharacterController2D: This is an amazing class to start with animating a character. It saved me a lot of work and allowed me to have pixel precise controls.
– Looking at the classics: I had no idea about the look I wanted to give to the game so I went to Spriters Resource to search for art style. For the backgrounds and platforms, I’ve been heavily inspired by the Castlevania serie. And for the character I took a mix of several old games styles I liked.
– Reusing: Both code(less than 1%) and derived my own art from the project I was working on. It really helped me to get it on time. I just took the basic character controller of the game I was working on and adapted it to be able to fly. As for the art: I derived a secondary character to create the vampire.
– Testing: I tested each levels a lot, I mean A LOT. It allowed me to create some pixel precise nightmare. So my advice would be: test, test, … test and test again.
What went wrong:
– Time: As far as I’m dad of 3 wonderful children, I don’t have a lot of time to participate to LD. This time I knew I had less than 24h to work on it. Well, I could have had more time but I prefered to play with the kids
.
I started by looking at the theme when I woke up and then… worked on the art from 8 PM till midnight. On sunday I had something like 9-10 hours to work on the code and levels. Not much time.
– Diversity: I wanted to have 10 levels. That sounded like a good number. I ended up with only 2 trap types: pikes and saws. I should probably had better targeting less levels but add more traps and enemies diversity. Everything is a matter of time vs feature.
– Sound: I mostly play games without sound. That’s probably why I didn’t took time to add it to the game. It would have added a lot.
– Jam or Compo: As far I reused some code and art, I entered the Jam. But to be really honest I used around 20 lines of code and just derived personal art. Does it worth not entering the compo ? I don’t know. I worked alone. I strictly applied the rules but I felt like participating to the compo without being able to join it. What do you think ?
– The name: I still don’t know if I like it… I always find it hard to find name for the thing I do. I don’t know if it a good or bad name… what about Super Fly Drake ?… Does the name really matters?

Lil’ Drake : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=18768
Team: just me
Development time: +- 14h
Number of levels: 10
Development tools: Unity, Pixel Maker PRO, Aseprite, Pinta
Useful websites: spriters-resource.com, dafont.com
Here is an overview of the 30 most rated entries (thanks to itch.io):

P.S: don’t forget to test Lil’ Drake if not done yet 😉
I finally achieved a state where I can show something.
I lost too many hours creating art I won't use.
The character can run, jump, wall jump and strike with his sword.
I still have to develop the essential: the health/energy system, the enemies, and the traps., add sound and music...
Wow, I just noticed I forgot the death animations.. one thing more to do tomorrow.
Hope I'll have time. Good luck for the last day to everyone.

I received several comments saying that my game is to difficult. Should I tweak the difficulty ? and can I still make small modification like adding some souls that I removed in a hurry because I was afraid the game to be too easy. Please give me your thoughts on this.
https://ldjam.com/events/ludum-dare/39/daemon

He has found the secret passage in my game :smile:
Please check his game. It's a wonderful piece of art. https://ldjam.com/events/ludum-dare/39/growing-pains

https://ldjam.com/events/ludum-dare/39/plug-me-1 This game is purely amazing. The art is simple but effective. And the levels are crafted so well that you'll probably tear your hair out of your head. :yum:

I've just created a post-jam version with some of your remarks integrated. I've modified what is allow in post-jam; no feature added; just make the game more playable.
The original version is still playable with the link Other(HTML).
https://ldjam.com/events/ludum-dare/39/daemon

https://ldjam.com/events/ludum-dare/39/powercharge
This game is a retake of the Game and Swatch version of Donkey Kong. Very inspired, it's challenging but fair. A great game that will give you lots of fun.

https://ldjam.com/events/ludum-dare/39/mothership-1
This game is the one that I like the most for now. The game play is so simple: create and control spaceships to protect your mothership. This simplicity makes it easy to understand and offer so much tactical possibilities. What is also a good point is that this game offers so much possibilities of improvement that this simply makes it a very good game with a huge potential. Just try it by yourself!

https://ldjam.com/events/ludum-dare/39/ashmup
Everything is great in this game: - The simple art is perfect to give an amazing readability of the game screen - The sound effects perfectly fit the sci-fi art - The gameplay is purely amazing - And the interpretation of the theme is brilliant
Want to be reviewed here ? You need to have less than 20 votes, be web playable and have a good quality game. I do one post per day so I wont be able to post every game. Send me an email at savemygametoday@gmail.com
You can also check my game to encourage me digging those rough diamonds. :wink:

https://ldjam.com/events/ludum-dare/39/astromouse
The basic idea of this game is quite simple: you play as an astronaut that have to carry all the task in a spaceship: pilot, fire laser and produce power. What makes this game so ingenious is the fact that you're alone and than you can just do one think at a time.
Want to move the spacecraft ? Play the hero in the command room
Want to fire laser? place him the the turret room etc..
Try it! It really worth it !
Want to be reviewed here ? You need to have less than 20 votes, be web playable and have a good quality game. I do one post per day so I wont be able to post every game. Send me an email at savemygametoday@gmail.com
You can also check my game to encourage me digging those rough diamonds. :wink:

Thank you for all your votes :smile: :kissing_heart: :thumbsup: Also thank you for all your kind and usefull comments.
https://ldjam.com/events/ludum-dare/39/daemon

I've now fixed most of the visual bugs.
If you have not played my game yet, there is no more reason not to try it :smile:
https://ldjam.com/events/ludum-dare/39/daemon
