bsoddevguild

LD31

We are in first time!

Hey, we are  “Team BSOD” developes gonna take part (Of course as a team) in Lunum Dare.

Hope you enjoy fun stuff that we make.
Tools:
Programming: XNA(C#)

And other things optionally.

 

 

Think of multiplayer for SnowMan Revenge.

Hey! So, yes, we have an idea to add battle.net-like multiplayer for our game.

The idea is making server that should connect two players and make a game session between them. For the first versions it will be coop only on right and bottom sides. And random buffs will accept on each players. So, that’s only plan for post ludum dare development.

Let us know about your suggestions in comments.

Team BSOD.

So,that was our first Ludum Dare and that was amazing time!


Hello!  Team BSOD is here.

I would like to thank all, who make this event, who make games every 110 days,who  judge and make all things going!
That was the most interesting gamedev event.

It was our first Ludum Dare , and we enjoyed it.
And we are gonna take part here in future.

LD33

Abandoned Monster: how we will develop and improve after LD

Hey, mighty game developers! Team BSOD’s here.
Let’s talk about future of dis game. We really want to give it  a  shot. So, the main deal for us is to change graphics just a bit. Second, we should change engine (maybe port it on Lua-support engine), cos we want to bring this game to  other platforms. Third, we’re gonna make some kind of multiplayer and, well, we have an idea to make peer-to-peer network ( called “Get Rect Network”), but it very rough and we need to think it over (even our network  handle other Mp games on LD, we’ll get to that soon).
That’s it. That all we’ve got.  Check our game out here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=44628

Good luck & Have fun!

LD34

We are in!

Hey guys!

It’s been a while since we last took part in this competition. We are ready to roll and do our best at game developing.

Our equipment:
Paint.NET
Unity 5.3.1
MS VisualStudio 2015

Best wishes,
Team BSOD

LD35

Werewolf Escape have got some fixes!

Hey!

We’ve been working on some improvements around our game.
I hope you like it. Here is a link to our entry http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=44628
Come and leave your feedback about it.

gl hf,
Team BSOD

9kdFJEH

[PLAY/Commentary] We have games to rate!

Hey,

It’s levch, main developer of Team BSOD! So, suggest your game in a chat and I’ll do my best at playing & rating.

I’m planning to stream all along the voting period at 6.30 PM CET

Here is a link

 

Werewolf Escape – PostMortem

Hey LD,

It was a great Ludum Dare’s weekend. Let’s talk about stuff we’ve done and what our plans for the future are.

Before LD

It was indeed a pain in the ass to decide how to plan our work. We decided to make some base to it and  it went absolutely fine. We got the derpy road animation and player “moving” to work then we found our amazing composer on Reddit and agreed to have a talk next day.

The First day

First, checked my mailbox and LD theme, composer replied and we hopped in thinking. So, we decided to do the runner about werewolf (no imagination for that one).  Levch, the Bustard, started to do something about cars, armour and people spawning on a way to the goal and we’ve got first prototype:

Screenshot_1

“That’s something…” – our artist said.
It’d been a Great day: forth part of art was ready and the game was somewhat 60% done.

The Second day

Levch committed some polishing around spawning mechanics… but it was still buggy. We started to apply sprite animation, so then it was more like a game. Our composer sent us some SFX and OSTs to put on as well. Levch kept working on UIs (difficulty, win, death), did more polishing on “combat” system and… ate all chips. Good job! So our progress was something like that.

Screenshot_2

We’re done with 90% of the game and 75% of art.

The third day

We decided to add endless transforming mode… “We have no time!!!”. So, we left it behind. Levch was fixing screen resolution things (I wish Unity could be smarter about it) and menu was set up along with sounds and music. Testing was a big pain for all of us but we successfully passed it through!
And then we submitted out entry.

Feedback

Thanks! We have got a ton of feedbacks from the community on our game. Let’s see what we’ve got.

1) The most complaining thing was “I can’t see any shapeshifting in this game” : well, it’s right. We didn’t use the theme that efficient,  Anyway we did it quite badly.
2) “I’d like to transform into Werewolf to attack the objects.” : YES, We are planning to add it to the game. The next version is coming soon.
3) “Artwork and music is nice!” : We found a new artist, she is so cool at her job.  Wesley Devore is a nice and easy-going Composer & Sound Designer. It was a great pleasure to work with him!
4) “It’s a bit challenging” : Oh, we messed up with difficulty and we’ll do more balance changes around it.

The future of the game

The game turned out pretty good and we have work to do on it.
The plan is simple:

1)  Story. The main thing now is to implement it and to keep on thinking around it in order to make it more interesting for audience.
2) Follow on feedback you gave us.
3) Put it somewhere
4) Keep on working!

Streaming #wehavegamestorate

The Idea of streaming and voting turned out really fun to us and LD participants and we decided to do it all along the voting period at 6.30 PM CET every LD we participate in. So if you have a game on LD, levch will do his best to give it a fair critics and rating.  Here is a link.

Looking forward to your rating on our game as well. You can find it here.

Best wishes,
Team BSOD

P. S.  We are facing some technical issues. There won’t be streams this week. Apologies.

LD36