caryoscelus

LD29

I don’t want to stay up for another hour

That’s right. I’m really tired and not creative anymore. So instead of wasting time on trying to make last-minute changes, i’m publishing it now! Since previous post i’ve added a sound track (yeah, only one, so turn just turn it off if you tired of it) and made a small, but critical fix :p

There is still lots of things to be done. Hopefully, i’ll make a jam version as well with more art, music and edited (and extended if i won’t vomit from touching it %_%) text. In any case, i’m dropping this until it’s polished.

screenshot

Ludum Dare entry: http://www.ludumdare.com/compo/ludum-dare-29/?uid=17960

Project repository: https://github.com/caryoscelus/ld29

LD33

I’m in. Maybe twice

This time i’ll be making music (and probably other audio stuff) for Transient team and probably another solo entry as well (especially if theme isn’t as horrible as always).

Tools:

  • Ardour (and maybe Audacity) – audio/music
  • Kate – text editor/IDE
  • Kdenlive – video editing ;⁢)
  • Ren’Py – engine (and thus maybe some Python)
  • Maybe some Krita and/or Gimp
  • Maybe Synfig Studio, Blender
  • console utilities like ffmpeg, bash and, of course, git

LD36

I’m prepared and in

This time i’ll be using a new (for me) engine: Godot (which means i might actually make a more gamey game), so i took some time to learn it (resulting in this).

Other tools:

  • Music & sound: Ardour, possibly also Audacity
  • Graphics: Krita, possibly Synfig
  • VCS: git

This time i hope to actually make it in compo.

Meet the characters

Having spent first half of the day on not very successful coding, i decided to do some sketches now and here are the results.

Here go main characters of my upcoming epic (don’t expect too epic art, though):

Aalto a.k.a. “scientist one”
Aalto's portrait

Sasha a.k.a. “scientist two”
Sasha's portrait

And, of course, The Great Leader (a.k.a. “great leader”)
Sasha's portrait

Another coding break = more art

Took another break from coding (i’m slowly getting to the point when i can put it all together and call it game) and made more character portraits! Hopefully, i’ll have time to put all of them to use.

Akira the Counsellor a.k.a. “tutorial guy”. Don’t worry, despite his appearance, he actually knows his stuff.
Akira portrait

Marguerite the Elder a.k.a. “a tribe elder”. Don’t mess with her people if you don’t want to be damned! (you may or may not care).
Marguerite portrait

I don’t have a game, but i have a tutorial

Well, yeah. I couldn’t add enough working gameplay, but at least with tutorial it looks like a game and not a spreadsheet :)

screenshot

Also, there is some story, of course. And i might be able to add more of it or more of gameplay in those last hours. But i probably won’t and will continue polishing instead.

LD 38

What does this duck..

..have to do with world domination?

duck.png

(Not much, apparently. But you never know..)

Will you give in..

..to demands of this shady figure?

mpv-shot0001.jpg (hint: you probably won't because we might not have time to make a choice menu)

Power department post-ld

Hey all!

I know this might sound unreliable from someone who promised to continue working on most of their games and yet haven't delivered much, but this time i'm not alone and post-ld is going better than usual.

power-department-1.png

Power Department "First Proper Post-LD Release" (i just invented that codename since we haven't came up with some proper versioning yet) is a pretty modest incremental upgrade, with improvements in:

  • balance (the game was (in)famous for possible "instadeath" even on easy mode; now it might've become too easy - we have a long road to fix balance properly)
  • video (sound volume tweaks, full-sized render, a short scene added)
  • ui & map display (power area highlight, removed unused action, ability to toggle tiled layer with M and perhaps something more that i forgot)

The bigger improvements are on the way - they're in fact already present in development branch, but it isn't playable yet (@cameron-seebach did some nice rewriting from LD rush code to a better architecture). There probably won't be much changes from me (i.e. story bits) quite soon yet, because making proper animation will take some time and i'm even not making it yet - i'm busy creating a tool to make it.

Play here

LD entry

LD 40

I'm out

Well, half joking. I might still be in, but i would really much prefer to have a little break after nanowrimo.

P.S. kinda hilarious that the site asks permission to take me to new post page (and then doesn't ask to publish

Ludum Dare 54

not yet sure how, but i'll be joining

i've been away from LD for a few years now, but i'll be back this time. not sure if going solo or in a team, not sure if i'll be coding or making music or what not. if i'll be coding, i'll be using either ren'py, or godot, or something custom i've yet to build (i'll be sure to publish if i build something before ld starts)

my theme suggestions, you ask? well,

  • resonance
  • pedestrian
  • literally

brainstorming / free ideas

i don't like the theme either, but so what, i've got a lot of ideas. and i've also chosen one that i both like and can see myself actually doing, so just throwing these ideas out there. feel free to use

  • you have limited space in your stomach, but you should not disappoint the hosts who feed you
  • basically any game with inventory
  • you live in/move in to a tiny apartment and you have to fit your stuff
  • you live in a dormitory/hostel
  • you're imprisoned so all space you have is your cell
  • you give out presents in boxes and you must fit everything
  • you're a farmer and have to manage your plants in a limited space
  • you're space traveling but found out there's a barrier that confines you
  • you're space traveling but you can't navigate very well due to inertia, so as soon as you accelerate, your future space is limited to a narrow cone

if you have your own scraped ideas, feel free to share them as well ^_^

i've made some music

about 15s loop of it, to be precise

some_music.png

and that is likely all the progress today (besides mechanics ideas)

not quite a game yet, but the main loop is working

not much interesting going on yet, but basic mechanics are at place. here's something to look at:

road.gif

https://v6p9d9t4.ssl.hwcdn.net/html/8794432/index.html if you want to see this early version

some progress

it starts to qualify for the theme!

https://v6p9d9t4.ssl.hwcdn.net/html/8798649/index.html

v0.0.2.gif

power cord failing at the last moment

my laptop power cord is suddenly failing me (going on and off) so i better upload whatever i have now and then get to finishing all the final touches!

html embedding doesn't seem to work

am i the only one who can't get embedding to work? it fails with "no index.html found" error despite the fact that it's definitely there (unless the upload itself got broken, but then it should show a different error)