Decaedia - 1.0.1 - Some Post-Jam Updates.
Hello everyone, we hope that you're having a blast playing some of the games that came out during this Ludum Dare.
Our team has been hard at work with our post-jam patch! Here's a little changelog of some of the most prominent changes.

Additions:
- Potions and Signs. Yes, we're rewarding exploration with the ability to find hidden potions to restore health and a game tips.
- Signs spread throughout the main area will provide information about areas and mechanics
- We've also added a small bit of tutorialization to the combat mechanics.
Improvements:
- Water shader has been improved.
- Some depth related issues have been fixed.
- Other party members can now properly be recruited.
- Camera Improvements.
- The game UI has had some improvements and fixes.
- Map changes are now more obvious.
Bugfixes:
- Combat and game progression should be more stable now as we fixed a bunch of issues related to crashing and freezing. Note that there's still a few bugs around that we haven't been able to fix yet, but the general experience should be relatively stable, and the game should be completable.
- Level swapping now properly saves your state, progress and position.
- UI related fixes. A small patch will likely follow later in which we tackle a few more battle related crashes.
Known Issues: - Ludum Dare Embed is too large, use Itch or Full-screen for now. - Depth sorting on some sprites. - Combat related freezes and certain areas / scenarios. (Feel free to report these!) - Quest Stacking in the UI - Not Healing after Losing Combat - Some small UI bugs. - We're aware of the Z issue relating to the first sign and the freeze that happens at the base later on. We're currently - working on patching these issues.







Made a little itch background that blends with the water shader I wrote.









(a bugfix for missing UI is coming soon, including with support for the leaderboards we made.)






