CogentInvalid

LD26

.ni m’I

Before I run out of time:

 

-LÖVE2D

-Notepad++

-Gimp

-sfxr

-Famitracker

Progress

screenshot1

There we go. Some white squares on a black background. Can’t get more minimal than that, can you?

…Or can you? What if, instead of some squares, we had no squares?

screenshot3

Much better. Now when you press space, the player starts to minimalize nearby squares.

screenshot4

Just like in all great videogames, the goal is to get to green squares. There are also blue squares, which allow you to temporarily rebiggify the minimalized squares. It’s a half-decent puzzle game and a half-decent platformer, which either adds up to a decent game or, if you’re supposed use the Pythagorean theorem for this, to 70.71% of a decent game. Either one is all right with me.

Game complete!

screenshot3

screenshot4

 

screenshot2

It is just as much about squares as it was before, only this time it’s done! Play it here.

LD27

Let’s make this happen

Okay, I’m going to try to write this entire post without using the words “I’m in”. Wait, I just did. Oh well, maybe I’ll get it next time.

This is my second time doing Ludum Dare, and I’m super excited. I will be using:

Framework: LOVE2D/Lua

Editor: Notepad++

Graphics: GIMP

Sound: Famitracker/BFXR

Not losing everything you’ve worked on in a single crash, leaving you despondent and inconsolable and somehow homeless, crying under a bridge somewhere: Dropbox

Also, it would probably be a little too ambitious to call them “libraries”, but I’ll probably also be making use of my bad-but-functional rectangle collisions function and angle class so I don’t have to relearn how everything works.

40 minutes in

Dungeon generation is working!

pic1

Text

Writing out the text for my game.

text0

Finished!

My game PYRAM1D has been submitted! It’s a roguelike-like-like about rooms and fighting and pyramids and being lost:

pic3

If you like videogames, and you like ice cream, then you’re in luck, because this is a videogame. Feel free to play it, and then maybe eat some ice cream afterwards.

 

LD28

I’m in???

Not sure how much time I’m going to have this time around, but I suppose it’s better to have a really bad game than no game at all.

Tools:

-LOVE2D/Lua

-Notepad++

-GIMP

-Famitracker

-A couple of personal collisions and angle functions of questionable quality

Comments

13. Dec 2013 · 22:59 UTC
BIG UPS FOR ANY LOVE2D user! That takes me way back!

Progress

Here’s my game so far. The concept is that you only get one enemy, so you have to keep it alive. Obviously it wants to kill you, but letting it die would be like killing an endangered species. You’re not a monster, are you???

screen1

 

Right now, all you do is goad it into attacking you so it doesn’t hit the scenery and die. Eventually I’d like to add some more interesting challenges, and maybe some kind of repulsion ability to counteract the enemy’s attraction to you.

LD30

Video Game

I’m making pretty good progress; my game is starting to resemble a game.

The idea is that you make your way up to the constantly cycling portal above your world, in search of the one universe that doesn’t entirely consist of a bottomless pit with various hazards floating above it. Unfortunately, you don’t have much luck with that.

screen2

 

I’m going to try to add graphics soon, although it does look pretty nice already.

Video Game status: 100%

My game, Greener Grass, is complete and ready to play!

ldscreen1

The idea is that you make your way up to the constantly cycling portal above your world, in search of the one universe that doesn’t entirely consist of a bottomless pit with various hazards floating above it. Unfortunately, you don’t have much luck with that.

If you’re a fan of challenging platforming madness and ice cream, then you’re in luck, because this game has plenty of challenging platforming madness. Click here to play it, and then maybe get some ice cream afterwards.

Greener Grass Post-Compo version!

I just finished the post-compo version of my LD game, Greener Grass!

ldscreen1

The original version of the game was too hard, which is a good thing. The only problem was that I was throwing all of the mechanics at the player at once, creating five identical levels that were really fun but had no difficulty curve. To fix that, I’ve adjusted the spawn rates for each level in the post-compo version, increasing the difficulty for each level so that level 4 has the same difficulty as the original version. Also, it was kind of dumb that missing one jump could kill you and send you back five levels, forcing you to go through the whole thing all over again, so I’ve instituted a three-lives system.

Just in case those decisions are too humanitarian, though, I’ve added a new hazard in levels 5 and 6: fireballs.

This was a bug. The actual post-compo version will have at least 10% less fireballs.

You can download the post-compo version from my entry’s page. And feel free to play and rate the original first! 😉

LD32

Progress

whirlmpole1

TRANSMATTER WHIRLMPOLE VACUUMBUSTER is a game where you are stuck on a small patch of land in the middle of a sea of lava, accosted by numerous enemies. You must use your eponymous vacuumbuster to suck and/or push the enemies off the edge of the island.

Later on I’m going to add a battery meter for your vaccumbuster, with batteries randomly dropping on the island that get pushed around by the buster just like the enemies do. Probably also going to have another class of enemy that walks around shooting projectiles at you.

LD36

Imin

Tools:

-Love2D!
-Sublime Text!!
-Tiled!!!
-Paint.NET!!!!
-FL Studio.
-bfxr!!!!!!

Good luck, everyone!

Game complete!

My game, SPHER01D, is complete!

The Spheroid Temple hangs from the highest branch of a giant tree overlooking a cliff face. In ancient times, this temple was the home of the greatest gunsmiths in history. Now, it’s an empty husk filled with skeletons and piles of dusty old guns.

They say that at the bottom of the temple lies the ultimate weapon, the most powerful gun ever created. Yet no one has ever made it far enough to reach it. Will you? (Yes.)

This game is a sequel to my second-lowest-rated LD game, PYRAM1D, and it’s pretty spectacular how far I’ve come since then. I must’ve put more work into this game than any LD game prior. It’s exhausting, but rewarding. Now please excuse me while I sleep for a thousand years.