These are implemented or done:
– Scanning the area by radar (upgradable) and showing the materials on planets
– Minimap icons, icons of planets according to the materials on them
– Docking to home station and being able to open station menu window
– Spaceship stats show on screen, fuel gets consumed, cargo gets full, materials get gathered
– Zooming by scrolling middle mouse button
– Federation market station for shopping purposes
After a good night’s sleep, tomorrow, we will go on with the list we made. Some of the crucial things are;
– Making the station window fully interactive, material management, selling materials, upgrading the ship
– A federation newspaper that includes the story. The story will affect the space market.
– Federation fuel station, buying fuel
– Buying materials and spaceship parts in federation market station
– At least 5-6 more planets
– A complete world map that can be toggled
– Moving at light speed
– Explosive material that reacts to heavy damage on ship when carried
– Remaining weapon upgrades (laserguns are already done) and shooting
– Security for federation stations (if you are caught with illegal material on you or if you attack them)
By this point the game will be playable but there are also extra stuff we are planning to add if we can manage to finish these;
– Cargo ships that move from market to market and that you can shop on if you dock
– Other merchants with their own stations moving around
– Pirates (enemy AI and combat)
Here is our federation market. (It’s a gif!) (Spaceship for the app. scale) Good luck everyone! 

