Cronatus

LD 43

Beginnings of an Idea and basic work

Me and my team very quickly settled on an Idea and developed it within the first hour. From there we've setup our Unity Project on GitHub and started working towards developing the main features of our Idea. our Idea is relatively simple, a 2D top down dungeon crawler similar to Binding of Isaac in which the player has to sacrifice a part of their max health in order to properly defeat a boss. one member is working on making sprites while basic features are implemented.

Day 1: Good progress made

after the initial designing and quick implementation we made within the first two hours me and my team went to bed as it was 4AM, after getting some sleep we get straight back to work and have made steady progress throughout the day and have almost all our main features implemented. However due to lack of experience certain issues have arose that have held us back.

Despite inexperience we have managed to get the art assets for the player character, the players weapon and projectile, and three separate enemy sprites created alongside the basic features needed to get a working prototype. with 19 hours down we still have 2 days left to get the game up and running. so far we've got a wandering enemy that chases the player and a player that can run around and shoot arrows.