DataGreed

LD 44

I'm in, going compo. Scared. Next to none experience.

I've recently gave up a job at a medium-sized company where I was acting as a CTO for six years; mostly working with mobile apps and highload backends. This was quite a journey, but at some point I felt bored and decided to get into something that always tempted me: game development (is 30 years too soon for a midlife crisis? :D)

I've only published one game since then - an endless runner for iOS and Android heavily inspired by an old-school classic SkiFree game for windows. The game is called Avalanche Run and I will be really glad if you could provide some feedback :)

You can check it out here. 1emqGFstn6pKEDgA/emPhzG0T5A (1).png

So I decided to challenge myself and come up with something creative. I will do the compo and I hope I won't mess it up too bad, since I have really next to none experience with game development and I am still fairly new to both C# and Unity :) :v:

I am almost certain that I will make something in 2d, since it's easier for me (yes, as a total Unity noob I am still wrapping my head around Quaternions xD) and 10 years ago I had some experience working with Flash when it was still not dead.

Hope the theme would me awesome.

Btw, why does the jam start at night? Seems a little strange :)

I would probably try to set up a twitch stream, but it seems that there are not much working software for mac to stream the screen that don't try to set the CPU on fire :D

Ludum Dare 46

Another Night is now Open Source

We've decided to Open-source our Ludum Dare 46 Jam Entry - Another Night.

It's published under MIT License and can be found here - https://github.com/DataGreed/LD46

The game was our first experience with 2D dynamic shadows in Unity. That led to some complications - e.g. no support for proper shadowcaster shape adjusting for animated objects and performance problems at start (now optimized), but turned out to be quite nice.

30641 (1).png

You can freely use anything from Another Night in your own projects:

  • source code
  • sprites
  • animation
  • music
  • sounds

Everything was made for the jam and no 3rd party assets were used:

  • Unity 2019.3.10f1 used as a game engine
  • Rider IDE was used to code
  • Sprites were drawn with love and animated in Pixel Studio for Android
  • Music was composed and arranged on Teenage Engineering OP-1
  • Sounds were recorded on Teenage Engineering OP-1 and processed with Audacity

Just don't forget to mention us in the credits (see the license file in the repo for details).

Credits: - Art and animation by Alexey Panov - Programming and sound design by Alexey Strelkov