Initial brainstorming
Our first LudumDare has started with a brainstorming session to decide what we want to work on. The theme of ‘The monster is you’ is fairly open-ended, and we talked about playing one of the ghosts in a 3D Pacman, as well as using building mechanics for a voxel-based puzzle game. After some reflection we decided these are potentially too complicated, as one sixth of our time is almost up already!
Instead we’re going to build a game in Unreal Engine 4, starting from the Twin Stick Shooter template and simply seeing how far we can get. This gives us a starting point which is already playable and we’ll just swap out as much code and art as we can. It’s still risky though – I’ve never worked with Unreal myself, and Matt has played with the engine (via Cubiquity) but never made a game.
There’ll be no voxels/Cubiquity in the initial game, though we may add that in if we get time. First order of business is to get the character movement working as we want, add some enemies (heros, as we are the monster!), and some basic AI. For those that don’t know, the initial template looks like this:
Let’s see how far we can get!











