I’m in… perhaps, anyway.
This will be my first Ludum Dare. I’m hoping to find time to do the development.
Tools would include:
C,
GIMP
That’s the plan so far. We’ll see how it goes!
Tags: LD #22
This will be my first Ludum Dare. I’m hoping to find time to do the development.
Tools would include:
C,
GIMP
That’s the plan so far. We’ll see how it goes!
Tags: LD #22
Well, I was originally going to code something up in C and OpenGL… but I didn’t really feel my skills were up to snuff to do that.
So instead I’m doing something a little more accessible in HTML. It’s going to be a bit lean on the graphics, as it’s looking like its going to be a text-based RPG or something along those lines. Either way, this has been an interesting day so far, and I’m cut a bit short on time, so I really need to keep at it while I can.
Good times ahead.
Well, that was pretty intense…
Friday night I had a party to go to, and only stayed until 10. Coded for about 2.5 hours until 1AM or so. Woke up on Saturday and coded from 9AM – 5PM, 10PM-2AM. And coded today for another 3.5 hours or so, for a total of ~18 hours.
I’ll know better, so next time I can spend a lot more time coding, and a little less time with so many events. I’m pretty sure that with grad school, the April event won’t be my friend, though next August sounds pretty good.
All in all, I’m still pleased I did this– it was a great time of learning and self-reflection on what I do with my time.
You can see my entry here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7737
Good job everyone!
With Ludum Dare (Daré) 23 starting in a few hours, I figure I should make it public that I’m in.
Still deciding on my tools…
I’m on OSX, so maybe I can get your thoughts and opinions? This will be my second LD. Last time I did web/html/js, since I wanted something that everyone could use. This time around, I’d like to do something a little more graphical.
I installed pygame, but I’m afraid that it won’t run on other peoples’ machines (and I would be learning pygame as I go). I could also do something in C (OpenGL), but I’m afraid of the same thing.
What’s the best approach to get the most users (outside of flash)?
Tags: LD #23
So I didn’t start LD 23 last night. Instead, I went to an awesome Colorado Mammoth game (Lacrosse). It was a blast. Then I went out with the wife. I thought about what to do last night when we went out, and I’ve been working on it for the majority of today (~6-7 hours, so far). I still have so much to do.
So far, I’ve learned a lot though. I decided to use Three.js, which I’ve never used before. It’s turning out to be pretty fun.
Here’s a couple of screenshots thus far:
#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */
On and on we go!
This is my second Ludum Dare- on the last one, there was a screen where I was able to view all the entries and see what I had given ratings to, etc. Where can I find that screen? (I feel like I’ve looked everywhere).
Also, is there a way to sort by submitted type? I don’t have Windows and I’d like to only see submission that are OSX|Web|Flash|Java.
Thanks!- this past weekend was a blast and I’m hoping for many more. Thanks for putting this together.
For this Ludum Dare, I’m planning on doing something with processing.js. So I’ll be sticking with HTML5. I’m looking forward to trying out processing.js in order to try something new… yes, every Ludum Dare is an opportunity to learn something new!
Note: LD 23 I used Three.js, which was great; and LD 22 I just did a text-based web game.
There’s a reason Evolution hasn’t won previously… I am not a fan of this theme (or rather, my imagination is just weak).
Some quick ideas:
Something will come up!
So, as always (3rd timer…), I’m learning a new framework/language for LD. For this one, I decided to dive into Processing. I’m using Processing.js, which is a really cool library which gives access to Processing via JavaScript. Since I already know OpenGL, C, Java, and JavaScript, I figured Processing wouldn’t be too hard to pick up… long story short, I’ve still got a lot to learn!
I do have a basic understanding of what’s going on, but it’s taking me a bit longer to do what I originally intended. Tomorrow will be replacing placeholder interactions and starting to work on game mechanics. Sunday will be finishing the underlying game.
Here’s a quick screenshot of what I have going on so far:
I’m in again. 4th Ludum Dare and I can’t wait.
This time around, I have a couple of goals.
First, as per usual, I’ll be learning/teaching myself a new framework: Cocos2d-html5. I’ve used Cocos2d-iPhone before, so I’m guessing it shouldn’t take too long to get familiar with the JavaScript API.
Second, I want sound! I haven’t done anything with Sound/Music in the previous 3 LDs, so I’m going to make a concentrated effort to do something with sound.
Dev stack:
Tags: LD # 25
Mostly just finished ideation… and I’ve chosen my winner.
I haven’t started any audio/graphics/code yet! Oi vey! I need to get going.
Ideas:
Frustration Commences!
I’m working with Cocos2d-html5. This is a pretty nice project… however, progress has come to a screeching halt.
I started out working with Cocos2d-html5 with the intention of using Cocosbuilder. I haven’t used it yet, but it looked pretty nice. As always, I try to learn something new during each Ludum Dare. So, I open v3.0-alpha release (the one with JS bindings). It seems pretty good at first… but then I notice a lot of things just don’t work. I click something and nothing happens. I can’t change gradients. I can’t change timelines. Lots of features are missing. So I try v2.0. Same thing. ODD, I think… so I do some research.
Turns out, Cocosbuilder only supports OSX Lion and later. I’m still on Snow Leopard.
Okay, I don’t fret too much… I’ll just do it old-school way (I’ve used Cocos2d-iPhone before) and just code everything manually. This… is… an… extremely… slow… process… Long story short, I give up on that and start to download OSX Mountain Lion. So that’s where I am right now.
I’m backing up my progress, so I can do whatever I need to (whether I end up using Builder or not). But yeah, I haven’t progressed nearly as much as I would have liked.
Here are a few pics to give you an idea of what I have picture-wise:
I’m not going to ruin the premise yet, but I just know that you are the villain (to the dog)…
Here’s to hoping I have time to get something done in time :-/
Well, this is the earliest I’ve ever finished… and wow, am I glad to be done! 
SCREENSHOT:

BACKSTORY:
You are the most villainous dog ever. And all you want to do is pee on stuff.
Do it!
ENTRY|GAME:
http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=7737
http://davidwparker.com/ludumdare/ld25/
GAMEPLAY:
Click and hold your mouse where you want the dog to go to. Once close to fire hydrant, he’ll pee on it. Score a bunch of points by not getting wet from the hydrant while you are peeing.
ABOUT:
This is an HTML5 game I made with Cocos2d-HTML5. It’s the first time I used the platform. Other tools used: Audacity, Inkscape, CocosBuilder.
Tested on OSX 10.6.8, 10.8.2; Firefox 17.1, Chrome 23.0.1271.97
BUGS/THINGS I WANTED TO DO/ETC:
* Sound seems to only work in Chrome.
* A little bit laggy (especially due to sound effect- see no sound version below).
* Collision detection is a little off.
* Dog can also remain 100% on the hydrant (collision detection doesn’t stop you from moving).
* The dog only pees in one direction.
* The hydrants continuously spin, but you get hurt regardless if the water is facing you or not when you pee.
* No end game condition (you can have negative health).
* No way to mute sound effects / only 1 sound effect.
* No music.
* Only fire hydrants (no other entities to pee on).
OVERALL:
* I liked it a lot. If you read any of my blog posts, you’ll see I had a major meltdown. In fact, on the first day, the only thing I had done was the different sprites in Inkscape. Everything I had to start from scratch… so I’m pretty pleased where I ended up, all things considered.
Still working out ideations (and getting ready for an early night to bed), but here’s a brief list of ideas thus far:
That’s it so far… now to think them over in my dreams.
With the craziness of the weekend that I have ahead of me, I decided to go ahead and still do Ludum Dare (I wasn’t planning on it…) But I did the last 5 and I figured I’d rather not break the streak I have going. So I spent ~6 hours and made a little something.
You can play my game “Boxen!” here: http://davidwparker.com/ludumdare/ld27/
And the submission: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=7737
Screenshot:
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Tags: 10 seconds, Boxen, LD #27
After 8x Ludum Dare entries in a row, I have to sit this one out! Traveling (3rd LD in a row I was traveling) and this time, I don’t even have a few hours 4-6 hours like the last two…
Hope to be back in December though…
Good luck!