davisan

LD27

The Firts Odyssey – Postmortem

titulo

 

Hello! Here’s a brief port-mortem of my game: The First Odyssey.

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The GOOD:
– Level Design: Using photoshop to draw the levels and the collisions was very fast and the unity editor to place the entities.
– Sprites: I was able to do a decent character walk cycle.
– This time, in spite of sleep only 4 hours during the all LD, I wasn’t very tired in the Sunday.
– Finally, I was able to do something more fun this time! 😀

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The BAD:
– Idea: the game idea was good, but could be great if it had taken another course.
– Level Design: Although, the level design tool was great, the levels could be more polished. Also in Photoshop I was lost in the scale of the rooms. Also, maybe, I spent too much time doing the art.
– Difficult Balance: my priors entries was very hard, now it was too easy. Well.. now I know the two extremes, my judgment should be better now.

 

The First Odyssey – Post compo version.

Hi! I just made more adjustments in my post-compo version. Play it and tell me what do you think. 😀

Link: The First Odyssey.

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Comments

30. Aug 2013 · 01:59 UTC
This game is kind of addicting–the level is pretty huge. I got stuck at one point though.
30. Aug 2013 · 02:25 UTC
Oh, where? Maybe in the fifth door (yellow)?
Rodrigo Robles
30. Aug 2013 · 08:02 UTC
Great soundtrack and gameplay! And it’s long and challenging too.

LD28

Update!

Progress: I implemented a simple rope  (in fact a pendulum :P). Now I plan to code a random level generator.ropeSim

Starting the character design!

There is a lot to fix, but I hope  this time the outcome will be good. :)player copy

Update

Hello! Everything is going very good.  This time I bring the tutorial level of the game. 😀

You can play it HERE!!

 

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Update!

Now I created a logo for my game. I couldn’t found a better name… 😛menu copy

N . D is ready!!!

 

 

 

Hello! After  one hour of sleep in this 48 hours, N . D is finally ready! This was my most ambitious game to date. 😀

Play it HERE!

screenshot02 menu copy

N . D

Untitled-3

Hello! Finally I found the main issue with the controls in my last two entries. I was using  GetKeyDown inside FixedUpdate… D:

Play the fixed version!playerStand1

 

And about the results… This was my best entry so far! 85th in audio.

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Compare with my past entries:

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And a nice graph showing a good trend. 😀

result1

LD30

LD31

I’m in!

Hello, I’m in again… (my 7th LD!?)

– Engine: Unity
– Graphics: Photoshop Elements 10, Clip Studio Paint Pro, Blender, Sketchup.
– Music/Audio: Reaper, Notion, BFXR.

LDs

Xmas Pinch

Hello guys! I made a video showing the solution of Xmas Pinch.

PLAY!

LD34

I’m! + Some Tools

I’m in for my 7th LD!

And here some free tools for you!

PSDAnim: it’s a tool to use with Photoshop (or Gimp, Clip Studio Paint, Paint Tool Sai, any tool that export PSD!) to view your animations while you create them! See how to use it with this GIF:

PSDAnim

DPLoadScreen: quickly add a load screen between your levels inside Unity!

Tags: tools

Project #0807

Starting the second day. Still there’s a lot to code, but the core mechanics are almost done!

LD

Project 0807

The coding are almost completed.. Now I’m making the art, and here’s the main menu so far.

Menu

Project #0807

 

 

Sshot01

Well… This LD was intense… I don’t know how I made more than 300 animation frames in a day… Also had some problems and I lost 6 hours of work time . So in the end the graphics quality was compromised and I didn’t had time to do the soundtrack and the ending scene. But the game is very playable! (I think :D)

QUADROS2

Sshot02

Play/Rate

LD35

Existence

Another intense Ludum Dare for me, but I think this is my best Ludum Dare game ever. I was able to put almost everything I wanted and learned new things.

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Play it/Rate