DeathBySnail

LD18

Bring on the PAIN!

Hey all,

I’ve known of this compo for a while, but only just recently decided that I want to take part!

Bearing in mind the fastest game I’ve made took a month, I’m curious to see how much can be done within a weekend.

I’ll be programming in C++, using HGE + Audiere. Wish me luck!

-Adam

Comments

pants12
18. Aug 2010 · 19:11 UTC
good luck 😀
Felipe Budinich
18. Aug 2010 · 19:16 UTC
Good luck mate!
Scramasax
18. Aug 2010 · 20:14 UTC
Luck

2 hours in :)

Comments

21. Aug 2010 · 04:53 UTC
Nice art, what’s your secret?
DeathBySnail
21. Aug 2010 · 06:39 UTC
i duck tape the left mouse button down, put cat food on it, then hope for the best

4 hours in

made some crude animations for my objects, game’s looking pretty weird.

To fit the theme, you have to slow the giant thing down by feeding him little evil stuff.

First Playable build, codename: Go left to not die

download here: Go Left to not die

It should be called “Go Right to not die” , but i was tired when i drew the logo, so thought i’d stick with it :/

Here’s a screenshot of the current status, after 7 hours of work.

Comments

21. Aug 2010 · 12:06 UTC
Reminds me of a level in Yoshi’s Island.
DeathBySnail
21. Aug 2010 · 13:17 UTC
I used to love that game! probably drew some inspiration from it..

SpaceFreak Snack – Day 1 (formally “go left to not die”)

Download Current Build

16 hours of work and i have pretty much finished; only need to add polish and test it on other computers.

Features

  • Alien on Alien action
  • quality handmade tunes / sound effects
  • Fully working yet crooked animations
  • win / lose condition

Probably one of the more fun designs i have come up with for a game. You can’t go wrong with running and jumping! 😀

So far i have really enjoyed this competition, and learned plenty.

Screenie!

(SpaceFreak Snack) Finished!

Spent this morning polishing off the game. Now doesn’t break for people with lower-than-average pc’s. Also contemplated adding UFO’s, but i can’t draw them at all :-(

So i submitted it, final entry is found here:

http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=2507

Here is what i have learned during the past 30 hours:

  • Simple ideas can sometimes turn out more fun than complex ones
  • It doesn’t matter if you are a terrible artist, as long as you are a consistant one
  • There isn’t enough accordian in games these days
  • Adding a simple 3-beat drum can make a sinister theme even more menacing
  • Passing around a struct of system classes is much cleaner and easier to use than making everything a singleton
  • I can make a game in 48 hours or less! I really suprised myself! (for reference,  the second fastest game made by me took a month :O)
  • You can never eat enough noodles + bread

It’s been fun. Especially knowing that i’m not the only person who has the time and enthusiasm to take part in an event like this.

I’ll definately be entering LD #19!

-Adam

Mini-LD: I’m making a freaking fishing game.

Considering i am a man of NO FEAR, i will be making a fishing game

It will contain a morningstar of some description, because morningstars are cool. And a boat!

I’ll think of a proper design when the weekend starts.

I wonder whether the amount of fishing games will be more than the amount of fear-based games? 😀

Comments

16. Sep 2010 · 10:15 UTC
“I wonder whether the amount of fishing games will be more than the amount of fear-based games?”

DUDE, GIVE ME THAT PARACHUTE!

I had that game development itch. And with the next ludum dare over a month away, I decided to make a game this weekend to scratch it.

There’s been this little exercise in my head for a while now: how many people could play the same game on the same PC using 4 keys each on the same keyboard?

Theoretically it would be in the mid-twenties (~100 keys / 4), but that isn’t a practical solution. So ive settled with Five (cramped) players.

“Dude, give me that parachute!” is a physics-based game of tag set 15,000 feet in the air. Five Dudes, one parachute. The Dude with the ‘chute at the end of the game wins. There’s also obstacles and stuff. Still fun with < 5 people, any left over Dudes will just float about randomly.

PLAY!

Pic (looks better in motion):

2 days in

I’ll be back for LD19!!

-DBS

LD19

I’m in

This will be my second entry into LD. I’m ready for a weekend of long hours, hard work, and mass panic!

Also, I have some relatives visiting during the weekend, which should add an extra dimension of challenge to the competition (how do you entertain guests whilst working efficiently? 😛 )

Tools/etc:

  • HGE (2D C++ engine)
  • Lua (probably, if it becomes necessary)
  • Audiere (simple audio library)

I also have a very basic framework, downloadable HERE-> Code

Bonus challenge: working in a cupboard

Hooray, I have been relocated to the guest “bedroom” for this weekend’s competition. What better place to work in than a cramped, cluttered, cold cube! 😀

Desktop shot (I even have a pen and paper!)

By sunday evening this desk will be covered in crumbs, tea stains and blood. If it goes to plan.

-DBS

1 hour in

starting to get interesting…

OM NOM NOM

Nothing like sandwich to fuel the brain. MMMMMMMMMM

Day one results

wow, lot of work done today.

I’ve ended up re-writing the game design 3 times so far, but i have ended up with what will most probably be the final game design.

things to come tomorrow:

win/lose condition

intro/outro

better assets, and background

PIRATE MODE

Download Current Build

instructions:

the goal is to discover the correct combination of items that make a specific face happy before a hypothetical time limit. The happier everyone is, the more the music plays.

left-right arrow to move left-right

left mouse button to “grab” an object

right mouse button to “fire the object”

Almost Done!

core mechanics in, win/lose condition in, fancy animated text, and best of all..

..

wait for it..

PIRATE MODE

yeah.

Submitted!

Finished with plenty of time to spare.

Submission

The inevitable timelapse is here:

Although it is a very strange game, I am quite fond of it, and had a lot of fun making it.
Looking forward to playing through all of the submissions!

-DBS

..

I really enjoyed this weekend guys. Here’s to LD number 20!!!

Tags: bear

Comments

DeathBySnail
20. Dec 2010 · 21:15 UTC
Yes, it’s an imposter. The REAL bear-thing would never call my game interesting (sniff).
20. Dec 2010 · 23:51 UTC
Oh my.

LD20

Third time’s a (monstrously radioactive evil) charm

Once upon a time there was a snail. This snail liked to enter online programming events and write games. One day, he heard (or however snails sense the outside world) about a 20th Ludum Dare, and decided to enter it. Little did he know of the catostrophic consequences which entailed…..

Nethertheless, the snail posted his framework (written using C++, HGE, luabind, and Audiere) at SOME MAGICAL FARM and awaited the announcement of the theme.

Hey, it’s the big Two-Oh! The next one will be legally allowed to purchase alcohol in the states!

-DBS

Take this!

<upon reading the theme>

“Wow, this theme sucks.”

<Upon coming up with an idea>

“Wow, this theme is awesome.”

 

Okay, so i’ve got an idea for this one. Expect plenty of lasers, and some sort of cloning mechanic.

 

-DBS

Comments

prototypical
30. Apr 2011 · 04:45 UTC
Someone told me about your idea, and it’s not a secret anymore.Like 10 people have started already on it. Best to switch gears now!
30. Apr 2011 · 05:47 UTC
I find it a bit like that regarding themes – but I tend to still dislike them if I did originally.

3 hours in

Gameplay code is now in a basic form, with several physics objects in place. Doesn’t look like much, but this is what will be driving the final game. Onward!

3 hours in