Dejvo

LD32

Here are two main characters for my game :D

This is my first Ludum Dare and i am having so much fun.

here is the good guy

the good guy

it’s a white blood cell
and this is the bad guy

the bad guy

it’s a infectional virus

and you have to kill him with this uncovnentional weapon

unconventional

hope you like it :) have fun daring

Our first Ludum Dare! a DARE TO JUICE

I am soo excited to present to you our first Ludum Dare game
All I can say is that I like orange juice A LOT 馃榾
Go and check that out!
The music is absolutely stunning so go and check ALEX OUT
And give us constructive criticism and use common sense when playing the game!

image :P

Hopefully you will enjoy the two minutes of gameplay 馃榾

So, my game just got a video of itself!

I knew all those tweets to streamers and youtubers weren’t for nothing!

Here’s聽Michael Daley’s video of my game, Dare To Juice. Thank you soo much!

If you want him to play your game, you probably can tweet him about it聽@Michaeldaleyman

Now go and subscribe to him!

Comments

27. Apr 2015 路 07:04 UTC
Ha! That’s Great!
Michaeldaley
27. Apr 2015 路 14:51 UTC
Absolutely, thank you for the shout out. And yes, get at me on twitter and I will certainly record for almost any game asked of me. (Just needs to be compatible with my LP style and has to have a downloadable link, very few browser games from LD work with fraps). So get at me guys, and thank you Melange for the kind words :-)

One juice rules them all! It鈥檚 Orange juice!

Voting is Coming to an end so why not juice it up a little?

I present to you the most juiciest games of all juicy games. Do you Dare To JuiceTM?

I bet you do! So come and playand rate my really short but juicy game!

Game Here!

Also, if you like it and want more, you can follow it on聽Gamejolt. I am working on bugfixes and expansion right now and all sugestinos are appreciated!

JUICEEEE

So this has been my first #LudumDare and I loved it! Thank you all! I LOVE making Games! <3

The second Juicy video is up! THANKS!!!

Here is a second video of my game! just before the voting ends!
Thanks sooo much Omiya Games or Tech Valley Game Space or whatever (I am so confused of multiple personalities 馃榾 )
Go check their game(s) out (and ignore my comments on some of them so sorry)

Also, here is the first video from a beginning youtuber so go subscribe to him! He is AMAZING!!!

P.S.sorry for my second post today 馃榾

Comments

10. May 2015 路 22:13 UTC
When it comes to live streaming, just identify us as Tech Valley Game Space. We’re a game developer community, and the stream is for those who wants to rate Ludum Dare games.

My tribute to miniLD#59

MiniLDv2scale

So this is what i heve came up with. Man PixelArt is hard. But hopefully, it’ll be fun :)

LD33

Last chance to vote on #IndiesVsGamers gamejam

I’ve seen posts about IndiesVsGamers gamejam, so this is not that inappropriate 馃榾

Anyway, the voting ends in like 13 hours. So, if you are bored or just wanna play some gamejam games, go there and play and vote! you can use it as an exercise for Ludum Dare in 3 weeks 馃榾 The Jam

I have entered this gamejam as well and I think I did a pretty good job. But, I only received 5 votes for which I am truly grateful but, more would be lovely :) So, If you can, go and have a look at my game. You won’t be disappointed (probably) The Game

Trek Invaders

Dejvo, Out.

Tags: #indiesvsgamers, #need sleep, #needvotes, gamedev

My second Ludum Dare game: Bob鈥檚 Valley

So, this has been my second Ludum Dare.
I didn’t enjoy it as much because of the theme that didn’t fit me at all (I still enjoyed it though)
But, I managed to scrap something up that could be called as a game.
Come on and play it if you dare 馃榾

Here’s a Linky Link for all linky goodness.

And here is a picture to WOWz your visual senses
monsterScreen

And here is my saying Thanks for playing and goodbye.
Dejvo, Out.

LD34

Anybody out there using Unity 5.3?

The bloody autocomplete in MonoDevelop JS code doesn’t work at all. It seriously breaks my workflow and googling it didn’t help.

Did anyone solve this or is everyone using God Damn C# ?

Comments

12. Dec 2015 路 15:13 UTC
You can’t use Visual Studio for Javascript? It works great for C#.

Ludum Dare 37

LD 38

My 5-th LD game! Space Balls!

Well, it's not exactly located in space, but there are lots of balls involved.

It focuses on one simple task- getting a photon from a monitor to the eye of an observer. There are atoms of oxygen in the way, so you have to dodge them.

Yes, lots of physics laws are somewhat bend here, but lots are kept, and it's a chill and relaxing game.

So, without further ado, PLAY the game itself! And don't forget to rate, when it'll be available.

woo a title screen

It's my fifth LD but my first post mortem :D plus, need for HELP

First of all, why the f* is it called post mortem? My game did not die, nor did I...

Anyway, all of the wonderful feedback for my GAME (which I am grateful for) seems to show one major flaw, and that is, people feel like they are out of control, or that they have little control over the Photon that they are controlling.

This was intentional, because, if they had full control, they would not be affected by anything in the game, and the game would be too easy, not to mention unrealistic. during the development, I even made the controls more responsive three times even beyond the point where I was satisfied with them, and it's still not enough apparently. despite the fact, that you have a trail, from which you are clearly able to tell which way are you controlling the photon.

Despite this, I decided to make an update, but I have no clue as to how to fix this issue. I can't just ramp up the force in which you are controlling the photon, the game would be too easy (believe me, I've tried that) I can't also use some UI elements to show what forces are being applied on the photon, because there would be just a mess of arrows pointing in lots of directions...

I have only one idea, your control over the photon would be greater when in low speeds, but it would be lesser when in higher speeds, but I don't think it would completely eradicate the issue here...

That's why I decided to write this. If anyone has time to give me an advice how this could be done, I'm listening (or better, seeing)

Thanks a lot for the feedback I've got. It's been great :slight_smile: