First of all, why the f* is it called post mortem? My game did not die, nor did I...
Anyway, all of the wonderful feedback for my GAME (which I am grateful for) seems to show one major flaw, and that is, people feel like they are out of control, or that they have little control over the Photon that they are controlling.
This was intentional, because, if they had full control, they would not be affected by anything in the game, and the game would be too easy, not to mention unrealistic. during the development, I even made the controls more responsive three times even beyond the point where I was satisfied with them, and it's still not enough apparently. despite the fact, that you have a trail, from which you are clearly able to tell which way are you controlling the photon.
Despite this, I decided to make an update, but I have no clue as to how to fix this issue. I can't just ramp up the force in which you are controlling the photon, the game would be too easy (believe me, I've tried that) I can't also use some UI elements to show what forces are being applied on the photon, because there would be just a mess of arrows pointing in lots of directions...
I have only one idea, your control over the photon would be greater when in low speeds, but it would be lesser when in higher speeds, but I don't think it would completely eradicate the issue here...
That's why I decided to write this. If anyone has time to give me an advice how this could be done, I'm listening (or better, seeing)
Thanks a lot for the feedback I've got. It's been great :slight_smile: