Disillusion

Ludum Dare 55

First Ever Ludum Dare, Not Sure Where I'm Going

So, I've done plenty of game jams in my college in the past (started with level design, very slowly transitioning to a concept/asset artist over the years) and I was happy to tackle this new frontier with an old college friend, who invited me to try this out with them in the first place.

...Until said friend flaked out on me during the first hour of this event, leaving me effectively clueless on what to do next. I've at least worked with Unity a bunch with other projects before so I'm not going at this entirely blind, but I've rarely done any solo projects with a deadline like this (and it's also been years since I've actually touched a game engine for more than 5 minutes).

So if anyone out there is willing to let me come aboard, I'm more than happy to help out in any way I can! I'm currently more familiar with hand-drawn assets (main tool is Clip Studio Paint), though I'm more than happy to start learning pixel art - I even bought Aseprite a while back to start experimenting with it.

As proof of my current skill, here's some concepts I've been working on for a very loose proof of concept I was talking with my friend about before I was left alone:

Water Slime WateremSlimes/emConceptemPile/em01.png

Fire Wyrm FireemWyrm/emConcept_01.png

Grass Treant GrassemTreant/emConcept_01.png

Hope to hear back from someone!

First Ever Ludum Dare, Not Sure Where I'm Going

So, I've done plenty of game jams in my college in the past (started with level design, very slowly transitioning to a concept/asset artist over the years) and I was happy to tackle this new frontier with an old college friend, who invited me to try this out with them in the first place.

...Until said friend flaked out on me during the first hour of this event, leaving me effectively clueless on what to do next. I've at least worked with Unity a bunch with other projects before so I'm not going at this entirely blind, but I've rarely done any solo projects with a deadline like this (and it's also been years since I've actually touched a game engine for more than 5 minutes).

So if anyone out there is willing to let me come aboard, I'm more than happy to help out in any way I can! I'm currently more familiar with hand-drawn assets (main tool is Clip Studio Paint), though I'm more than happy to start learning pixel art - I even bought Aseprite a while back to start experimenting with it.

As proof of my current skill, here's some concepts I've been working on for a very loose proof of concept I was talking with my friend about before I was left alone:

Water Slime WateremSlimes/emConceptemPile/em01.png

Fire Wyrm FireemWyrm/emConcept_01.png

Grass Treant GrassemTreant/emConcept_01.png

Hope to hear back from someone!

(Reposting, not sure if this was ever read the first time I tried to send this)

Day 1 Progress

Only finished concepts for enemies, about to make title screen to have my project visible on here.

Not sure how far I'll get by the end of tonight...

Very Rough Day 1

The only thing I've done for this first day (and then some) is just make some concepts for enemies and and spend a whole lot of time making the title page just to have my project be visible. I'm not sure if anyone has even seen me be present, getting kinda concerned here...

Rough Return to Game Dev - Thoughts on my First Ludum Dare

WELP, for better or worse I reached the end of this. I was really hoping to tackle this with a friend and get much farther in what I could present this time, but...unfortunately said friend flaked out on me during the first hour of this event, so it was up to be find a way to kick my brain into gear and start making something to show off.

Admittedly, I lost a LOT of steam during the weekend as I was really only coming up with creature concepts and only had a small inkling of actual mechanic/level design. I wasn't expecting myself to be this incredibly rusty when it came to game development, but I guess that's what happens when you don't practice planning out stuff and are only typically stuck making assets for others to use. I don't mind that per se, but it gets overwhelming pretty quickly when you realize you forgot basic stuff you knew 5+ years ago and have to scramble to get the most basic things to work.

I'm irritated at how this played out for me (also didn't help that my posts weren't showing on the main page, so no one saw my pleas for help), but I'm also excited to go back to this project after properly relearning how Unity works and taking the time to plan out what I want to do instead of being on constant panic mode.

That said, here's my project in its most simple glory: https://ldjam.com/events/ludum-dare/55/thinkers-labyrinth

Ludum Dare 56

I'm in, with jitters but willing

Hoping for this to turn out a LOT better than my first time here, I've at least looked at a proper Unity tutorial before today so I'm not going into this completely blind like last time.

For those seeing this, hi! My art skills are definitely more stronger than my coding skills at the moment (even if this is the first year where I'm finally taking art a little more seriously), so if you want someone for 2D digital art (I have Aseprite also available, I've been wanting to take up pixel art more as well), contact me whenever!