EmptyFlash

LD20

Progress so far

Yo, I’m EmptyFlash, working on the jam with Nineball. I didn’t check in, but I’m writing my game with Java, using only standard libraries, and he’s using Paint.NET for graphics. I was pretty upset about the theme, but what ever, we’re making it work. Here’s a screenshot of our progress:

not quite doneMost of the graphics aren’t done yet, and there are a few things not implemented yet, but coming together quite nicely.

WE ARE HEALTH

This is the only thing we’ve eaten today:

Obligatory Workspace Post

This is obviously late, but we couldn’t get a good picture at night:


LD22

We’re in.

Having hopefully bounced back from a nasty computer crash, our team is roaring and ready to go. I’m looking forward to it.

For the code, I will be using:

Java (with good ole Eclipse)

  • LWJGL if we decide on 3D
  • Plain AWT for 2D

And for art (not my strong suit), the rest of my team will probably be using:

Some combination of Paint.NET/PhotoShop for graphics, as well as paper, pencil and a scanner.

And for sound, most likely sfxr and FL Studio.

 

I’m excited.

Oh, also, here’s our website, finally have a place to host our own work:

http://www.logosstudios.net/

Top Themes

Well, so far it looks like the top themes aren’t so terrible. Here’s the top 14we have so far:

  1. Randomly Generated (+359)
  2. Alone (+314)
  3. Consequences (+297)
  4. Self-replication (+282)
  5. Evolution (+222)
  6. Parallel Dimensions (+207)
  7. Forgotten Places (+171)
  8. Mechanisms (+149)
  9. Falling (+146)
  10. Teleportation (+129)
  11. Tunnels (+122)
  12. Time Travel (+120)
  13. Decay (+109)
  14. Moon (+100)

I’m super pumped to see which will win.

Comments

15. Dec 2011 · 20:56 UTC
Hey, I’m Ron Paul and I’d like you to vote for evolution.
EmptyFlash
15. Dec 2011 · 22:16 UTC
Yeah, I’m rooting for Evolution. I was also hoping Meta would make it, if only because I can think of approximately 20 ideas for it off the top of my head.

Progress so far, and bed

 

Our progress as far as idea go are coming a long quite nice. We’ve got our concept down and the concept art down:

The actual game implementation is pretty nice as well, but there is no art in it quite yet, because my artists fell asleep on me. Lightweights. Here’s the progress on the actual game:

I think if we can manage to get what we want made in the allotted time our game will be quite good.

Forfeit

Well, we got about half way through a half baked idea, and realized there was no way that we could flesh our game out enough to be the level of good that we wanted it to be. It was bad planning on our part, but you could say that the theme has bested us. It was a good run.

Also, if anyone feels like taking a look a the progress that we got, check it out here (Arrow keys: move, X: jump, C: action):

http://www.logosstudios.net/programs/PatientAlone.jar

Also, we’re still looking forward to see all the great things that everyone else comes up with.

Comments

tunnel
18. Dec 2011 · 03:09 UTC
hey, dont forfeit, even just finishing your game can help you in the future, in my opinion ludum dare is more about the practice than a actual working game, common 😀
EmptyFlash
20. Dec 2011 · 01:58 UTC
I appreciate your encouragement, but we didn’t want to be working on a game that we don’t enjoy making. And I did learn from the experience, so that’s good.

LD24

Too Close To Failure

Well guys, I really wanted to get something together for the October challenge, but I couldn’t come up with anything and make it in time with school standing in my way. I have however updated our super out of date Android game me and my crew made a while back, Azteka.

 

Maybe if enough people play it we’ll make the challenge in ad revenue. ;D

LD27

EmptyFlash and Nineball are IN again

Getting real pumped, just finished the SomethingAwful Game Dev Challenge 8 (If you want to play that game, check it out), ready to go for another round of game development. Unfortunately, our website is down, so I’m working on getting that to work. The good news is I’m hoping to stream the majority of time.

 

It’s been too long Ludum Dare. <3

Comments

adventureloop
20. Aug 2013 · 05:59 UTC
Cool to see another streamer. Good Luck

Almost forgot, WORKSTATIONS

I almost forgot to make a workstation post, as well as a post about languages, libraries, IDE, etc.

So first all the text stuff:

  • Language: Java
  • Libraries: LibGDX (and maybe JBox2D instead of the built in bindings, because I like it more)
  • IDE: Good ol’ Eclipse
  • Music: Probably autotracker.py, we’ll see. (it’s never failed me)
  • Graphics: My artist Nineball is torn between Pyxel and Pickle so probably a combination of those and Photoshop/Paint.NET
  • Target Platforms: Windows, Linux, MacOSX, and Web (WOOOO, FINALLY!)  (Android, iPhone, and Ouya to come if my game doesn’t suck)
  • Source: Github

Now on to the fun picture parts:

My workstation

Workstation

 

 

 

 

 

 

 

Cool Camera Movement

Hey guys, I found this really sweet GitHub repo that I think some people might find useful. It offers really simple and subtle but really powerful camera scrolling techniques, and smooths out camera following in one the best ways I’ve ever seen. Here’s a video explaining it:

http://www.youtube.com/watch?v=aAKwZt3aXQM

 

I know I’m going to use it, figured other people would find it interesting as well.

 

Good luck guys.

10 Seconds to Earth: A Postmortem

screencap

This is probably our most successful Ludum Dare to date. We managed to get the game to look and feel exactly how we wanted to, streamed the majority of production, got most of the features we wanted, and even finished early. The only thing I would do differently is take more time to plan things out instead of planning as we go. Overall great jam, and I’m ready to start playing everyone else’s games. 😀