escence

LD27

In.

Hey there!

Once again I am in. No endless talking, let’s get straight to the FACTS:

Language / Framework

Not sure yet:

  • C# / Unity | Since I tested it recently (and have found that it’s awesome) I would really like to give it a try this time.
  • Java / LWJGL (+ Slick2D) | Easy to use, platform independent and I already gathered  some experience during the last LD compos.

I guess in the end it will depend on the theme and on 2D vs 3D.

Graphics

  • Gimp | I like it :)

Music / Sound

  • Cubase Elements 6 | I bought it a while ago and I love it. Probably for some moody, spherical sounds – depends.

I would like to concentrate on the music this time, because I think that it has a great effect on the player’s experience. I could even imagine making the music part of the gameplay – this heavily depends on the chosen theme.

Workplace

IMG_20130823_205250

 

I guess that’s all there is to say. Have fun everyone, let’s do this :)

 

LD28

I am in…

…what more can I say. This is the second time I am participating in the 48h compo. The last competition was in the midst of my bachelor thesis, so I had to set some priorities. This time, though, nothing can interfere with Ludum Dare :)

My first attempt on my own was LD number 26, which resulted in a very small, very shallow and very easy adventure: Minimalist.

Minimalist

 

I encountered two main problems when creating this game:

  1. I wasted too much time doing nothing.
  2. I spent a huge amount of time creating some kind of framework for my game (which was nice but unnecessary).

I used Java, the Lightweight Java Game Library and Slick2D. But on top of that I created some kind of scene graph (greatly inspired by Unity I have to admit), which took a ridiculous amount of time: All in all I spent more time making the framework than creating the game itself. Which resulted in a far too short game.

The good thing is: In the meantime I put my whole work from Minimalist into something you might call a game library. Or something. If you’re interested you can find the jar file here (or check the source, which probably is of more help). I don’t assume that this could be helpful to anybody, since it’s not very well documented (at least not yet, shame on me) and could have been done better. Also, the very idea of it depending on both LWJGL and Slick2D is ridiculous.

My overall goal is to create a solid java library which I can enhance everytime I am making a game, and this is just the first version. I am planning some sort of level format, a level editor maybe, some classes for particle effects, etc etc. Many might say that there are far better solutions than my little pitiful library, and I totally agree. But it’s fun to make, and I somehow got used to Java and LWJGL.

So these are the tools I am going to use this time:

  • IDE | eclipse
  • Language | Java
  • Framework | LWJGL, Slick2D, Lludus (my own creation)
  • Graphics | GIMP
  • Music, Sound effects | Cubase

I guess that’s all there is to say.

Good luck and have fun everyone!

LD29

Definitely In

I am participating once again. Last time I gave up due to lack of sleep and motivation. The time before I didn’t finish my game either (although I have to admit that was when I was writing my bachelor thesis, so that should be excusable).

This time I am quite motivated again. I have some Java game in mind, some 2D Jump & Run or similar. But who knows, depends on the theme, of course. If I have learned anything from the last competitions, it’s this: Too much story is deadly. I took a lot of time imagining a great story around the theme and finally lacked the time to implement what turned out to be way too complex.

This time I will begin with some first art, drawing some characters, creating some music etc. I hope that some kind of vision or idea will emerge while creating these first assets. Also I won’t be thinking of much of a story, instead I will start with the game mechanics (I think it’s easier to apply a story to an existing game mechanic than the other way round).

All in all you could say I’m motivated, definitely more than last time. This is going to be fun :)

Obligatory choice of weapons:

  • Java + LWJGL + Slick2D
  • Eclipse IDE
  • Gimp
  • Cubase
  • Audacity

Good luck and have fun everyone :)

LD30

I’m In – better late than never

Hi, I am in. Just some short notes (I’m pretty late anyway):

  • eclipse
  • Java
  • LWJGL
  • Slick2D
  • Lindsey” (My code base, in fact it’s just some sort of wrapper for Slick2D – which itself is a wrapper for LWJGL. It’s not even finished yet, but it’s a good starting point.)
  • Cubase
  • Audacity
  • Gimp

That’s it. Good luck and have fun, everyone.

LD34

I am in…

…although I won’t have a lot of time this weekend. I will try nonetheless. Using Unity this time (and Gimp and Audacity and Cubase…)

 

Comments

12. Dec 2015 · 05:23 UTC
I love Cubase! I haven’t used it for a while though (all my audio gear has been in storage). Looking forward to getting back to it, probably for the next Ludum Dare.