Well, given my pre LD predictions and given that this is not just my first LD, but really my first time ever seeing a game made from concept to completion, I consider what I’ve done with the past two days a fine success.
The only issue I really had with everything was that because I came up with a simple to implement idea very quickly from the start, I assumed I would have ample time to pump the game full of polish and throw in some variety (or at least an sfx or two). The problem with that was half to almost all of the first day was spent getting the map generation stuff up and running, a lot of which was stuff I took for granted. Stuff which probably wouldn’t have even been considered cheating if I had generically set it up beforehand.

Out of all the games entered with the name "The Cheese Stands Alone", this one is the best. I haven't played any of the other ones, but I know they are there, and it is safe to assume that this game is better than them.
You should go check it out!
I already got a laundry list of stuff I want to implement to extend the game’s and it’s difficulty: (although a lot of it is mainly cosmetic)
- Limit total # of total moves allowed by stage(included with this would be to possibility separate the # of blocks you are allowed to add from the # of blocks you are allowed to remove from a stage)
- variable stage sizes
- A more graphical HUD, with cool buttons and everything
- a victory notification before going to the next stage (who wouldn’t like a little fanfare?)
- more levels, difficult ones if at all possible (suggestions are very much welcome, puzzles are not my forte)
- level select (this feature can only be warranted through the preceding bullet point though)
- once I get a better ‘feel’ for how the game operates, maybe extend the predatory chain further, or possibly throw in some auxiliary items (e.g. dog bones, cattails, etc)