fazz

LD21

Ludum Cherry

Hey all- I’ve been following LD for about a year now but have yet to enter any of the compos. I’m pretty psyched about LD21. I’m British and live in London, so I’m going to have to get up EARLY in the morning.

For anyone that hasn’t decided on a language or platform- I was recently made aware of an entirely in-browser game IDE www.playmycode.com based on a modified version of the Ruby language. They host your game for free and it’ll run in any modern browser that supports HTML5. You can embed your finished game just like a youtube video.

I’m a C++ / OpenGL guy myself, but have done a fair amount of PHP so am hoping I can pick it up pretty quick. There’s plenty of documentation on their site as well.

A good friend of mine, also from London, is also entering LD21- I’d give him a shout out but he hasn’t registered yet. Good luck all !!

 

EDIT: if you’re going to have a play with that playmycode shiz, make sure you read their T&Cs http://www.playmycode.com/docs/terms/ – they offer a good service at a price. Usual stuff -> “You retain the rights to your content but we retain the rights to sell your kidneys on the blackmarket”

Comments

12. Aug 2011 · 12:37 UTC
Hello, and welcome to LD, the *getting air in lungs* most-hyped-masochistic-adrenalin-packed-crazy-fest-of-doom-where-you-are-challenged-with-the-goal-to-make-a-game-in-as-few-as-48-hours-or-you-will-die-in-a-fire-and-continue-your-burning-in-hell!
Grungi Ankhfire
12. Aug 2011 · 12:47 UTC
Good luck with your first participation !
12. Aug 2011 · 15:34 UTC
Hi Fazz,
Fazz
12. Aug 2011 · 15:56 UTC
Thanks for the tips guys- I’m pretty rubbish with no sleep so I’ll be taking Grungi’s advice!
mrbungle
12. Aug 2011 · 17:16 UTC
I am the unknown friend Fazz refers to. Hello! It’s also my first time *gulp*.

LD29

Jamming it..

Been out for a while but I’ve freed up this weekend for some jam time. My bud Paulo’s on pixels, I’m in charge of semicolons.

We’ll be using an entirely in-browser IDE / game host, playmycode – pretty pain free game prototyping. Check out this little platformer I made before Christmas. Definitely worth a look if you’re undecided on tools.

Language: Quby
IDE: www.playmycode.com
Arts: GraphicsGale + GIMP (+ maybe autotilegen)
Sound: Audacity + Bfxr

Good luck all!

LD30

In innit

Hey all,

I jammed it with my good friend MrBungle for LD #29, think I’m back doing the solo comp this time round. I’m 30, Ludum Dare’s 30, it’s a sign.

As I’ve said before, I’m a C++ OpenGLer by nature (been hitting SDL2 of late), but I don’t think it’s realistic for one person to churn out a cross platform LD entry in 2 days with those tools, without a fair amount of cheating, so I’m going for my usual, meek, but perfectly adequate tool set..

IDE and host: PlayMyCode

Platform: In-browser (Desktop and maybe Mobile)

Language: Quby (HTML5 + JavaScript)

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck everyone!

LD31

In.. *say no to snowmen*

I’m back with my Jam partner MrBungle for LD #31. Unless you cretins vote for that font art snowman, which case I’ll be spending the 72 hours trying to rebalance the suffering you’ve caused the world.

Platform: Desktop (Windows + Linux if time + Mac if my balls can take the busting)

Language: C++ (SDL2 + OpenGL)

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck everyone!

Comments

coded_ninja
04. Dec 2014 · 17:44 UTC
So we are together in team please-dont-snowmen 😀
04. Dec 2014 · 17:49 UTC
Lool, you made my evening!!! I agree with you. :)))
Diet Chugg
04. Dec 2014 · 17:52 UTC
Melt that snowman!!!

LD35

Jam on jamon

A late join for me and my Jam bud MrBungle for LD #35.

Depending on the scope of our initial ideas we’ll probably target web using Gamemaker or playmycode. There’s a slim chance we’ll go with an SDL2 framework, but we do usually end up regretting it.

Graphics: GraphicsGale, Gimp, Irfanview

Sound: Audacity, bfxr

Music: no idea / free stuff / microphone / low priority

Good luck y’all.

LD 41

Designing colour palettes

I made a tool to help me design my games' colour palettes. I've put it online should anyone else find it useful.

https://madcarrot.itch.io/colour-picker

It has a handy feature that generates gradients between colours, which I find useful for shading.

The tool exports to .PAL for convenient loading into drawing programs.

Hope it helps!

Evolution of a gameplay mechanic

I was tempted to do a full post-mortem, but it was quite a normal Ludum Dare weekend for me. I always waste the first 3 hours on Saturday trying to flesh out a vastly over-scoped design. I then abandon it, simplify, and spend the rest of the day drawing ~~placeholder~~ the finished graphics, this time; a horse, jockey and a deck of cards. I don't over do it on a Saturday, but Sunday was a 14 hour straight up slog.

The finished game

A Blackjack inspired real-time horse racing game, Furlong Fracas.

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Tools

Aseprite + Irfanview, JavaScript + Phaser, Audacity, PhpStorm, TortoiseGit

The design

I had an idea for a card based racing game, but I wanted it to be exciting and real-time, and SHORT- I wanted each play to only last a minute or two, so it wasn't a huge investment and not super annoying if the player made a bad play or two. I unoriginally decided on car racing, as that would provided a lot of scope for strategy; slipstreaming, pit-stops, tire wear etc. This was a terrible idea. Although I had a solid idea for how braking into corners would work, I couldn't think of an elegant or intuitive way for any other part of racing to work as a card game. So I backtracked, considering drag racing as a alternative, then I remembered how important and potentially troublesome engine sounds can be to make, so those drag cars became horses, which are surprisingly time consuming to draw and animate. Luckily I only had to draw one; all the variations in the game are just procedural colouring in-game.

I decided very early on to use Blackjack as a base for the card game, with 10 being the perfect score, not 21. Your score dictating how quickly your horse would run. And having watched a fascinating GDC talk by Tom Lehmann about how he designed Race for the Galaxy, I really wanted to add in a significant Opportunity Cost factor 🤓. I settled on a playing format where the player would be dealt more cards than they could play, an ability to retain certain cards, but force the player to discard other potentially useful cards, meaning they had to make decisions early on that might affect later hands. There would be no penalty for exceeding the ideal score of 10 other than wasting high scoring cards that could be optionally retained and used to make that perfect 10 in a later hand.

I had originally planned for the horses to run in lanes and be a straight out sprint with no direct interaction, but came to the conclusion it needed a bit more strategic depth, so added in some collision detection so the horses could block each other. I added directional arrows to some of the cards so you could choose to move to block or overtake.

I did quite a bit of play testing on the Sunday night (UK submission time is 3am Monday) to balance the cards and got it to the point where, if you learnt what cards were in the deck, you could predict what would come up and win almost every time.

What worked

Regarding the game, really that's up to you, but I think this is as good as my LD entries usually get, I was pretty chuffed, at least until I went and played a load of excellent games by other people and that put things into perspective for me.

For me the card game mechanics worked really well, the graphics are fine, and the sounds aren't loud or jarring, which is common feedback I get from other projects. I'd quite like to develop it further, allow the player to customise decks for different race formats. Perhaps put in the slipstreaming mechanic I wanted, and make the horse movement a bit clearer to the player.

What didn't work

Yet again, I wasted most of Saturday morning trying to get my head around a design that would definitely not work. It happens every time. I just never learn.

I should probably also have got more people to play test the game before launch as there were a number of bugs when playing in Chrome, missing audio, and buttons jamming. I did all the development in Firefox. There's still stuff for me to fix, but I have a job and if I don't spend some more time rating other games Furlong Fracas will sit at the bottom of the pile and never get rated. (please help!)

I don't recall seeing anything in the Compo rules against getting other people to play test your game?! Anyway, I'm off to rate some more games. 😬

LD 44

and it's in.

If anyone's not too tired and fancies shooting some bugs, any balance feedback would be very welcome. Or just get some sleep, it's 2am here!

https://ldjam.com/events/ludum-dare/44/mercs

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Overall overhaul

Anyone else think it'd make more sense if the Overall category was taken as an average of your other category ratings as opposed to an individually rated category in its own right.

I'm not saying it's unfair, it's still a level playing field, I just think it makes more sense that Overall be your actual overall score than a rated category. As it stands it would be possible to rank highest in all but the Overall category, which seems counter intuitive to me.

Of note, having totted up a few average scores versus Overall category scores, it seems that people tend to score higher than their average, suggesting that scorers tend to be generous with their Overall scoring. Isn't this a pleasant dev community!

ps) apologies for the alliteration

Ludum Dare 46

Placeholders

3xoph6.jpg

And a shameless plug for my Compo entry Battery Life. Riddled with placeholder pixel art.

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