flamingfook

LD20

Mini-LD #26 Entry

This will be my first Ludum Dare entry, and the first time doing something larger than a few boxes with audio sources in OpenGL/AL in C++. I’ve gotten much farther with Java using JOGL and Java’s sound libraries. So I’m not sure how well it’ll go or if I’ll even finish , but hopefully I’ll be experienced enough by August for LD21! 馃榾

As for my personal codebase, I recently wrote a quick little resource loader for RAW and WAV files which I’d like to use:
http://pastebin.com/LAjthruu

  • Language: C++
  • IDE: Eclipse
  • Compiler: MinGW
  • Codebase: OpenGL+freeglut, OpenAL Soft+alut
  • Graphics: Gimp, Flash
  • Sound: Sfxr, Audacity
  • Music: Tuxguitar, M1 le

Good luck, all!

MiniLD26 mockup

Title: DDDDDD
(VVVVVV an obvious inspiration, as I plan to implement as many of the D-themes as I can)

Description: Playing as an adventurous jerboa, you use various methods to dig your way toward the delicious grub buried deep within the ground.

Mockup image:

Goal: At least one level with enemies and the goal, with equippable dynamite and drill items.

LD22

LD #22: I鈥檓 in!

This will be my third attempt, counting mini-LDs, and hopefully my first entry in the real competition. I’ve got a framework which will help me avoid my common mistakes with OpenGL and freeglut, which have eaten at least 5 hours out of both of my previous attempts.

Toolset

  • Language: C
  • IDE: Eclipse
  • Compiler: MinGW
  • Codebase: OpenGL+freeglut, OpenAL Soft+alut, GLEW, SQLite
  • Graphics: Gimp, Flash, Paint.NET
  • Sound: Sfxr
  • Music: Tuxguitar, Linux MultiMedia Studio

This competition, I will be using my own C framework, EngieBits. This will be its first use in a video game, and I suspect I’ll be fixing it often. In its current state, it only handles window management, event listening, drawing via OpenGL, loading files (I’ll put texture binding in before the competition starts), and some simple data structures and game design structs.
EngieBits Repository

Good luck, all!

LD27

LD #27, I鈥檓 in!

It’s been a while since I’ve given this a go; haven’t tried the compo since LD #22. But I’ve grown a lot since then, and I’ve switched from freeglut to SDL. I’ve been playing with the newly released SDL 2.0, and it seems amazing for what I want to do. Going to spend the next few days playing with it and warming up, but I already feel I can make games exponentially faster!

Toolset

  • Language: Either C or C++11, haven’t decided yet
  • IDE: Eclipse
  • Compiler: MinGW/GCC
  • Codebase: SDL 2.0
  • Graphics: GraphicsGale, Photoshop CS 2
  • Sound: bfxr
  • Music: Tuxguitar, Linux MultiMedia Studio

Tags: LD #27

Comments

16. Aug 2013 路 11:47 UTC
Nice to terribly helpful data on behalf of me.