And so it ends…
My first LD game:
http://www.ludumdare.com/compo/ludum-dare-17/?action=preview&uid=1884
Timelapse: http://www.youtube.com/watch?v=QLILo6ZVoag
My LD18 attempt (buggy horrible mess, don’t even bother clicking):
http://www.ludumdare.com/compo/ludum-dare-18/?action=preview&uid=1884
Timelapse: http://www.youtube.com/watch?v=kNddTLnWHUw
Main issues:
I’ll be going for simplicity this time around!
My LD19 contribution: http://www.ludumdare.com/compo/ludum-dare-19/?action=preview&uid=1884
I think this is the best game I’ve made from my past Ludum Dare submissions, but it’s still lacking in gameplay and content.
For next time, I really need to finish off an engine beforehand, rather than make everything from scratch within the 48 hour period!
Starting with a pretty decent Java base engine this time that I’ve been building on since last LD.
Wurrums.
Play here: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=1884
You may notice a similarity to the game “Worms”. The difference is that you can also add land, as opposed to just blowing it up.
Moved over from SVN to GitHub: https://github.com/CrustyCode/
Using my Java Engine and Util libraries again.
Hoping to do as well this time as I did last time (21st in fun category, 32nd overall).
Programming Language: Java
Libraries:
Small Java game engine that just gets the repetitive, framework stuff out the way: https://github.com/CrustyCode/CrustyEngine
Utility library: https://github.com/CrustyCode/CrustyUtil
I’m still editing and adding useful things, I’ll do a push to GitHub before the compo begins.
I’m still using Java2D for displaying graphics, I really should learn something new.
IDE: Eclipse
Graphics: Photoshop/Paint/ProceduralGeneration
Sound: sfxr, maybe some FL Studio + MIDI keyboard if I’ve got time
EDIT:
I’ll be stealing wee bits of code from my old projects which are all online at http://178.79.136.94/files/
I wasted a lot of time on engine stuff that should have been completed before the compo even began.
I seem to do this every LD. Oh well.
I’ll continue on with my game until it is finished however, possibly entering it into the Jam!

Skipped a couple LD’s, but I’m back for #27!
This time I’ll be using Unity which I’ve never used before, but I’m following the Unity StarFox tutorial by PushyPixels to get a grasp on it.
The game I create will be built for the Oculus Rift. I don’t know what the theme is yet, but hopefully it will be accommodating for this platform. I may also be using the Razor Hydra, however, for each peripheral I use, less people can play the game (how many people have both a rift and hydras?).
List of tools:
I didn’t finish in time for the main event, or even the jam – but, I will release a playable demo at some point in the future.